Infinity Sword/zh-hant: Difference between revisions
From Elwiki
→新增连段
(→花絮) |
(→新增连段) |
||
Line 57: | Line 57: | ||
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width="30%" | | ! width="30%" |Image | ||
! width="50%" | | ! width="50%" |Description | ||
! width="20%" | | ! width="20%" |Damage | ||
|- | |- | ||
| [[Image: | | [[Image:ISCombo1.png]] | ||
| | | | ||
''' | '''Rolling Slash''' | ||
''' | Elsword executes his regular >>^xx combo which is now followed by a spinning slashing with his sword and Conwell.<br> '''*NOTE:'''The 2nd X attack onwards of this combo uses Vitality instead of Destruction. | ||
*Oddly, Conwell does not emerge from its sheath in this combo, rather it simply appears out of thin air. | |||
*If a certain player pays attention, When in Awakening Mode, the last X attack doesn't have a red attack outline unlike other Elsword combos during awakening. | |||
| | | | ||
{{CDR}}{{CU}} <br> | {{CDR}}{{CU}} <br> | ||
{{CX}} 200% | {{CX}} 200% Phy. Damage <br> | ||
{{CX}} 240% | {{CX}} 240% Phy. Damage <br> | ||
{{CX}} 120% | {{CX}} 120% Phy. Damage + 150% Phy. Damage | ||
|- | |- | ||
| [[Image: | | [[Image:ISCombo2s.png]] | ||
| | | | ||
''' | '''Sword Chase''' | ||
After launching his target into the air, Elsword quickly shoots out multiple Conwells hitting his target. He ends this combo with a single whirlwind slash with his sword and Conwell. | |||
* | *Infinity Sword's Sword Chase actually reaches across your screen for the 2nd and 3rd X. | ||
**The combo, although it has massive range, has a large dependency on attack speed because of how slow it is. | |||
*This Combo also requires good perspective of aiming against smaller flying enemies, such as Wyverns or Stone Gargoyles. | |||
**The player needs to do the first X slightly left/right of under the target for the actual Sword Chase to hit the target. | |||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CX}} 100% | {{CX}} 100% Phy. Damage <br> | ||
{{CX}} 100% | {{CX}} 100% Phy. Damage (x3) <br> | ||
{{CX}} 75% | {{CX}} 75% Phy. Damage (x4) | ||
|} | |} | ||
<br> | <br> |