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| {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" |
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| ! width="30%" |Image | | ! width="30%" |圖片 |
| ! width="50%" |Description | | ! width="50%" |描述 |
| ! width="20%" |Damage | | ! width="20%" |倍率 |
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| | [[Image:ISCombo1.png]] | | | [[Image:ISCombo1.png]] |
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| '''Rolling Slash''' | | '''翻滾斬擊'''<br> |
| | | 在艾索德進行>>^{{CX}}{{CX}}的連擊後,用劍和科內爾向前進行翻滾斬擊。 <br> |
| Elsword executes his regular >>^xx combo which is now followed by a spinning slashing with his sword and Conwell.<br> '''*NOTE:'''The 2nd X attack onwards of this combo uses Vitality instead of Destruction.
| | '''注:'''第二的{{CX}}的屬性從破壞變為活力。 |
| *Oddly, Conwell does not emerge from its sheath in this combo, rather it simply appears out of thin air.
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| *If a certain player pays attention, When in Awakening Mode, the last X attack doesn't have a red attack outline unlike other Elsword combos during awakening.
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| {{CDR}}{{CU}} <br> | | {{CDR}}{{CU}} <br> |
| {{CX}} 200% Phy. Damage <br> | | {{CX}} 200% 物理傷害 <br> |
| {{CX}} 240% Phy. Damage <br> | | {{CX}} 240% 物理傷害 <br> |
| {{CX}} 120% Phy. Damage + 150% Phy. Damage | | {{CX}} 120% 物理傷害 + 150% 物理傷害 |
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| | [[Image:ISCombo2s.png]] | | | [[Image:ISCombo2sCN.png]] |
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| '''Sword Chase''' | | '''逐風之劍'''<br> |
| | | 在將敵人擊到空中之後,艾索德快速發射多把科內爾攻擊,然後用大劍和科內爾一個旋風斬將敵人擊飛。 <br> |
| After launching his target into the air, Elsword quickly shoots out multiple Conwells hitting his target. He ends this combo with a single whirlwind slash with his sword and Conwell.
| | 第二個X的射程實際上超過了屏幕。 |
| *Infinity Sword's Sword Chase actually reaches across your screen for the 2nd and 3rd X.
| | *這個連擊雖然範圍很大但發動速度很慢,非常依賴攻擊速度。 |
| **The combo, although it has massive range, has a large dependency on attack speed because of how slow it is. | |
| *This Combo also requires good perspective of aiming against smaller flying enemies, such as Wyverns or Stone Gargoyles.
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| **The player needs to do the first X slightly left/right of under the target for the actual Sword Chase to hit the target.
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| {{CDR}} <br> | | {{CDR}} <br> |
| {{CX}} 100% Phy. Damage <br> | | {{CX}} 100% 物理傷害 <br> |
| {{CX}} 100% Phy. Damage (x3) <br> | | {{CX}} 100% 物理傷害 (x3) <br> |
| {{CX}} 75% Phy. Damage (x4) | | {{CX}} 75% 物理傷害 (x4) |
| |} | | |} |
| <br> | | <br> |