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Archenemy: Difference between revisions

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*The skill doesn't have much of a dungeon use (with some exceptions such as [[5-2|Chloe]]), but can be very handy in PvP.
*The skill doesn't have much of a dungeon use (with some exceptions such as [[5-2|Chloe]]), but can be very handy in PvP.
*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
*Raven's indirect moves will not enable the javelins to attack. Examples: 3rd hit of XXvX, >>^X and the ground impact from >>^XX.
*Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, >>^X and the ground impact from >>^XX.
*Each javelin also resets the KD amount from the attack you used to launch the javelin. Let's say you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will reset 1 KD value.
*Each javelin also resets the KD amount from the attack you used to launch the javelin. Let's say you use the normal Z attack, which has 1 KD value. The javelin that attacks your opponent after this attack will reset 1 KD value.


{{OTSkills}}
{{OTSkills}}
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