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Mana Break: Difference between revisions

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[[File:Manabreak1.jpg]]<br>
[[File:Manabreak1.jpg]]<br>
In order to Mana Break, you must have at least 100 MP. If you were to press and hold down [[File:Z.jpg]] or [[File:X.jpg]], a green bar to be charged on top of your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that is charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.
In order to Mana Break, you must have at least 100 MP. If you were to press and hold down [[File:Z.jpg]] or [[File:X.jpg]], a green bar to be charged on top of your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that is charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.
Note: Mana break might not work if enemy attacks are too "fast"(tested/proven in many cases)-(more detailed and accurate testing is required and being done)


== List of Combo/Skill Immune from Mana Break ==
== List of Combo/Skill Immune from Mana Break ==
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== Tips and Details ==
== Tips and Details ==
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Mana break might not work if enemy attacks are too "fast"(tested/proven in many cases)-(more detailed and accurate testing is required and being done)


 
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{{Guides}}
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