Mana Break: Difference between revisions
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*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted. | *Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted. | ||
*Mana break might not work if enemy attacks are too "fast"(tested/proven in many cases)-(more detailed and accurate testing is required and being done) | *Mana break might not work if enemy attacks are too "fast"(tested/proven in many cases)-(more detailed and accurate testing is required and being done) | ||
*Some characters has the abilities to permanently increase their maximum MP so the line for mana break may vary depend on how much MP your character has. | |||
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{{Guides}} | {{Guides}} |