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Napalm Grenade/de: Difference between revisions

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== Voraussetzungen ==
== Voraussetzungen ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelDE|CharLight|Raven}}"
! Klasse !! Meister Level !! Level Voraussetzung !! SP Kosten pro Level
|-
|-
|style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}"| <center>'''Klasse'''</center>
|[[Veteran Commander/de|Flammenkommandant]] || Lv.20 || 35 || 4
|style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}"| <center>'''Meister Level'''</center>
|style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}"| <center>'''Level Voraussetzung'''</center>
|style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}"| <center>'''SP Kosten pro Level'''</center>
|-
|[[Veteran Commander/de|Flammenkommandant]]
| align=center {{!}} Lv.20
| align=center {{!}} 35
| align=center {{!}} 4
|}
|}
<br>


<br>
== Skill Informationen ==
== Skill Informationen ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSelDE|CharLight|Raven}}"
! Skill Level !! Level Voraussetzung !! Schaden !! MP Kosten !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 35 || 150% x3 || rowspan="20" | 30 MP || rowspan="20" | 6 Sekunden
|-
| align="left" | 2 || 157% x3
|-
| align="left" | 3 || 38 || 164% x3
|-
| align="left" | 4 || 42 || 170% x3
|-
| align="left" | 5 || 46 || 177% x3
|-
| align="left" | 6 || 50 || 184% x3
|-
| align="left" | 7 || 54 || 191% x3
|-
| align="left" | 8 || 58 || 197% x3
|-
| align="left" | 9 || 62 || 204% x3
|-
| align="left" | 10 || 66 || 211% x3
|-
| align="left" | 11 || 70 || 218% x3
|-
| align="left" | 12 || ?? || +??%
|-
| align="left" | 13 || ?? || +??%
|-
| align="left" | 14 || ?? || +??%
|-
| align="left" | 15 || ?? || +??%
|-
| align="left" | 16 || ?? || +??%
|-
| align="left" | 17 || ?? || +??%
|-
| align="left" | 18 || ?? || +??%
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}" | '''Skill Level'''
| align="left" | 19 || ?? || +??%
| align="center" style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}" | '''Level Voraussetzung'''
|-  
| align="center" style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}" | '''Schaden'''
| align="left" | 20 (M) || ?? || +??%
| align="center" style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}" | '''MP Kosten'''
| align="center" style="border-style: solid; border-width: 1px; background-color:{{ColorSelDE|CharLight|Raven}}" | '''Cooldown'''
|-align="center"
| align="left" | 1
| rowspan="2" | 35
| 150% x3
| rowspan="20" | 30 MP
| rowspan="20" | 6 Sekunden
|-align="center"
| align="left" | 2
| 157% x3
|-align="center"
| align="left" | 3
| 38
| 164% x3
|-align="center"
| align="left" | 4
| 42
| 170% x3
|-align="center"
| align="left" | 5
| 46
| 177% x3
|-align="center"
| align="left" | 6
| 50
| 184% x3
|-align="center"
| align="left" | 7
| 54
| 191% x3
|-align="center"
| align="left" | 8
| 58
| 197% x3
|-align="center"
| align="left" | 9
| 62
| 204% x3
|-align="center"
| align="left" | 10
| 66
| 211% x3
|-align="center"
| align="left" | 11
| 70
| 218% x3
|-align="center"
| align="left" | 12
| ??
| +??%
|-align="center"
| align="left" | 13
| ??
| +??%
|-align="center"
| align="left" | 14
| ??
| +??%
|-align="center"
| align="left" | 15
| ??
| +??%
|-align="center"
| align="left" | 16
| ??
| +??%
|-align="center"
| align="left" | 17
| ??
| +??%
|-align="center"
| align="left" | 18
| ??
| +??%
|-align="center"
| align="left" | 19
| ??
| +??%
|-align="center"
| align="left" | 20 (M)
| ??
| +??%
|}
|}
<br>
<br>


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**Wenn die Granaten über einen langen Gang geworfen werden, explodieren Sie, hinterlassen einen brennenden Boden und verschwinden.  
**Wenn die Granaten über einen langen Gang geworfen werden, explodieren Sie, hinterlassen einen brennenden Boden und verschwinden.  
*Wenn die Granaten explodieren hinterlassen diese einen brennenden Boden, welcher jeden Gegner trifft, der über ihn hinweg geht.
*Wenn die Granaten explodieren hinterlassen diese einen brennenden Boden, welcher jeden Gegner trifft, der über ihn hinweg geht.
* Die '''Napalm-Granaten''' hüpfen nicht so gut, wie [[Tactical Trooper/de|Kommando-Kanonier]]'s Granaten.
*Die '''Napalm-Granaten''' hüpfen nicht so gut, wie [[Tactical Trooper/de|Kommando-Kanonier]]'s Granaten.
<br>


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{{VCSkillsDE}}
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