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Heart of the Ancient Waterway: Difference between revisions

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| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:Hamel-shadow-walker.jpg|60px]]
|[[File:Hamel-shadow-walker.jpg|60px]]
|'''Shadow Walker''' - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down.
|'''Shadow Walker''' - This is the basic Shadow monster.
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-''Claw Attack:'' A basic 3 hit combo with their claws.
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|[[File:Shadow_Charger.jpg|60px]]
|[[File:Shadow_Charger.jpg|60px]]
|'''Shadow Charger''' - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
|'''Shadow Charger''' - A large Shadow monster.
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-''Charge:'' It will run forward, damaging any players within its path.
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-''Grab:'' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
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|[[File:Shadow_Defender.jpg|60px]]
|[[File:Shadow_Defender.jpg|60px]]
|'''Shadow Defender''' - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range.
|'''Shadow Defender''' - A Shadow monster will a sharper less humanoid build.
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-''Shadow Spear:'' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
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-''Dark Aura:'' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
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|[[File:Laguz_Stricken_City.jpg|60px]]
|[[File:Laguz_Stricken_City.jpg|60px]]
|'''Laguz''' - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict [[Status Effects|Frostbite]]. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
|'''Laguz''' - This Water Spirit mermaid.
|
-''Bubble Attack:'' She can release 3 bubbles in front of her and popping them, which will damage and inflict [[Status Effects|Frostbite]].
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-''Bubble Aura:'' They can also release a bubble aura to encase any players in range in a bubble.
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-''Self-Destruct:'' After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
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|[[File:Iz_Stricken_City.jpg|60px]]
|[[File:Iz_Stricken_City.jpg|60px]]
|'''Iz''' - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.
|'''Iz''' - An Ice Spirit mermaid.
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-''Ice Breath:'' She can spew her frost breath in front of her, which induces Freezing.
<br>
-''Self-Destruct:'' After killing one, they will emit an aura that freezes you.
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|-
|[[File:Hamel-shadow-sniper.jpg|60px]]
|[[File:Hamel-shadow-sniper.jpg|60px]]
|'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage.
|'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it.
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-''Light Beam:'' Slowly charges up their laser and then fires it. The laser will travel across the entire stage.
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|[[File:AncientNasodGuard_Head.jpg|60px]]
|[[File:AncientNasodGuard_Head.jpg|60px]]
|'''Ancient Nasod Guard''' - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles.
|'''Ancient Nasod Guard''' - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities.
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-''Activate:'' Upon being approached it will spin dealing damage to those immediately next to it.
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-''Slam:'' The Nasod will slam players with its arms.
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-''Arrow:'' If you are in shooting distance they will shoot arrows.
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-''Projectile Counter:'' They can create a force field to deflect projectiles.
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|-
|[[File:MiniAncientNasodSentinel_Head.jpg|60px]]
|[[File:MiniAncientNasodSentinel_Head.jpg|60px]]
|'''Mini Ancient Nasod Sentinel''' - When approached it will spin. A mini version of the Ancient Nasod Sentinel. It does no attacks but can create a force field to deflect projectiles.
|'''Mini Ancient Nasod Sentinel''' - A smaller version of the Ancient Nasod Sentrinel.
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-''Activate:'' Upon being approached it will spin dealing damage to those immediately next to it.
<br>
-''Projectile Counter:'' They can create a force field to deflect projectiles.
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|-
|[[File:Ancient_Nasod_Guard.jpg|60px]]
|[[File:Ancient_Nasod_Guard.jpg|60px]]
|'''Ancient Nasod Sentinel''' - When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[x-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.
|'''Ancient Nasod Sentinel''' - An ancient Nasod found in Hamel's waterways.
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-''Activate:'' Upon being approached it will spin dealing damage to those immediately next to it.
<br>
-''Slam:'' The Nasod will slam players with its arms.
<br>
-''Projectile Counter:'' They can create a force field to deflect projectiles.
|-
|-
|[[File:Merman.jpg|60px]]
|[[File:Merman.jpg|60px]]
|'''Merman''' - Holds a fish and whacks you with it.
|'''Merman''' - Holds a fish and whacks you with it.
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-''Fish Attack:'' Swings his fish like a club to harm players.
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|-
|[[File:Hamel-ancient-crab.jpg|60px]]
|[[File:Hamel-ancient-crab.jpg|60px]]
|'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking.
|'''Ancient Crab''' - A species of crab with large claws.
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-''Defend:'' They can defend oncoming attacks from the front with its claw.
<br>
-''Claw:'' Attack with its claw inducing Leg Would.
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|-
|[[File:Hamel-shadow-linker.jpg|60px]]
|[[File:Hamel-shadow-linker.jpg|60px]]
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[6-1| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[7-1| Shadow Master]].
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-''Link:'' The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
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|-
|[[File:AncientCockatrigle_Head.jpg|60px]]
|[[File:AncientCockatrigle_Head.jpg|60px]]
|'''Ancient Cockatrigle''' - A beefed up version of the [[5-1|Cockatrigle]]. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well.
|'''Ancient Cockatrigle''' - A beefed up version of the [[6-1|Cockatrigle]].
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-''Peck:'' It will peck several times with its beak.
<br>
-''Juggle Charge:'' It will charge forward juggling players in its way with its head.
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-''Bird Laser:'' The Cockatrigle will fire a laser out of its mouth at the grounddealing damage to those in front of it.
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| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<span style="display:none">{{</span>
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