Anonymous

Fatality: Difference between revisions

From Elwiki
1,779 bytes removed ,  25 December 2015
no edit summary
m (Text replacement - "命运的抉择" to "致命狂袭")
No edit summary
Line 4: Line 4:
|-
|-
| [[Image:Fatality.png]]  
| [[Image:Fatality.png]]  
| '''[Special Active]''' Execute a calculated strike which has a chance to do fatal damage.  
| '''[Special Active]''' Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair)
|-
|-
|
|
Line 12: Line 12:


== Requirements ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class               !! Master !! Required Level !! SP Used per Level  
! Class           !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Trapping Ranger]] || Lv. 20 || 25            || 3               
| [[Trapping Ranger]] || 15            ||   ||  
|}
|}
<br>
<br>
Line 24: Line 23:
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fatal !! Normal
! Normal !! Critical
|-
| align="left" | 1 || rowspan="2" | 25 || 3399% || 2266% || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 13 Seconds
|-
| align="left" | 2 || 3509% || 2340%
|-
| align="left" | 3 || 26 || 3620% || 2413%
|-
| align="left" | 4 || 29 || 3730% || 2487%
|-
| align="left" | 5 || 32 || 3841% || 2561%
|-
| align="left" | 6 || 35 || 3951% || 2634%
|-
| align="left" | 7 || 38 || 4062% || 2708%
|-
| align="left" | 8 || 41 || 4172% || 2782%
|-
| align="left" | 9 || 44 || 4283% || 2855%
|-
| align="left" | 10 || 47 || 4393% || 2929%
|-
| align="left" | 11 || 50 || 4504% || 3002%
|-
| align="left" | 12 || 53 || 4614% || 3076%
|-
| align="left" | 13 || 56 || 4725% || 3150%
|-
| align="left" | 14 || 59 || 4835% || 3223%
|-
| align="left" | 15 || 62 || 4946% || 3297%
|-  
|-  
| align="left" | 16 || 65 || 5056% || 3371%
| align="left" | 15 || 3088% || 4632% || 1 || 200 MP || 13 Seconds
|-
| align="left" | 17 || 68 || 5166% || 3444%
|-
| align="left" | 18 || 71 || 5277% || 3518%
|-
| align="left" | 19 || 74 || 5387% || 3592%
|-
| align="left" | 20 (M) || 77 || 5498% || 3665%
|-
| align="left" | 21 || -* || 5608% || 3739%
|}
|}
<br>
== Other Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
|-
| 0.6 || 20 MP || 16 MP || ?? Seconds
|}
<br>
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|Looking for a weakness in another person is not at all shameful. That is just the righteous way to win. What? That's foul play? So I will never be able to win. - Talk between Elesis and Sieghart}}</center>
'''Name:''' Deadly Strike (빈틈을 노리는 일격)
'''Description:''' Fatality can be activated in mid-air and critical chance increased by 10%.
<br>
<br>


Line 94: Line 34:
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div>
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage.
*A successful Fatal hit is indicated by a !!.
*A successful Critical hit is indicated by a !!.
*Odds are roughly estimated as follows:
*Odds are roughly estimated as follows:
**Fatal: 30%
**Critical: 30%
**Normal: 70%
**Normal: 70%
*If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you.
*You can continue to combo after fatality if the target was airborne.
*You can continue to combo after this skill if the target was airborne.
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob.  
<br>
<br>
ElEditors, Administrators
55,097

edits