Fatality: Difference between revisions
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m (Text replacement - "命运的抉择" to "致命狂袭") |
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| [[Image:Fatality.png]] | | [[Image:Fatality.png]] | ||
| '''[Special Active]''' | | '''[Special Active]''' Charge forward and slash anything that passes by. Low chance to critical hit and deliver high damage. (Can also be activated in midair) | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{| | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Class | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ||
|- | |- | ||
| [[Trapping Ranger]] || | | [[Trapping Ranger]] || 15 || || | ||
|} | |} | ||
<br> | <br> | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | | ! rowspan=2 | Character Level !! colspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! Normal !! Critical | ||
|- | |- | ||
| align="left" | | | align="left" | 15 || 3088% || 4632% || 1 || 200 MP || 13 Seconds | ||
|} | |} | ||
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<div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div> | <div style="float: right;">{{#ev:youtube|5kgw3h6jt98|300}}</div> | ||
*Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage. | *Activating [[Vital Point Piercing]] before using '''Fatality''' is recommended for maximum damage. | ||
*A successful | *A successful Critical hit is indicated by a !!. | ||
*Odds are roughly estimated as follows: | *Odds are roughly estimated as follows: | ||
** | **Critical: 30% | ||
**Normal: 70% | **Normal: 70% | ||
*If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you. | *If targets jump, and the blade hits their feet, the skill will miss. However, you can hit targets about a character's height below you. | ||
*You can continue to combo after | *You can continue to combo after this skill if the target was airborne. | ||
*This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob. | *This skill gives back decent MP. A fatal or normal hit will give 16 MP per mob. | ||
<br> | <br> |