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Cannonball: Difference between revisions

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! rowspan="2" | Character Level !! colspan=3 | Damage (Magical) !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Character Level !! colspan=3 | Damage (Magical) !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ram !! Orb !! Explosion
! Weapon Hit !! Air Shot !! Explosion
|-
|-
| align="left" | 15 || 100% || 335% || 1093% || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds
| align="left" | 15 || 100% || 335% || 1093% || rowspan=2 | 30 ECP || rowspan=2 | 7 Seconds
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== Tips and Details ==
== Tips and Details ==
*The cannonball will push most lighter enemies far enough so they are hit by the explosion.
*The skill will push most lighter enemies far enough so they are hit by the explosion.
*There is no actual charging time required to aim the cannonball up or down. Simply holding up or down while activating the skill is enough.
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.


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