Over Taker: Difference between revisions
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! width="25%" |Damage <br>'''''NOTE''''': Nasod Arm Damage is calculated before [[Burning Nasod Hand]]. | ! width="25%" |Damage <br>'''''NOTE''''': Nasod Arm Damage is calculated before [[Burning Nasod Hand]]. | ||
|- | |- | ||
| [[Image:OTCombo1.png]] | | [[Image:OTCombo1.png]] | ||
| '''Nasod Punch Combo''' | | '''Nasod Punch Combo''' | ||
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner. | After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner. | ||
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**New animation, changed to multi hit command. | **New animation, changed to multi hit command. | ||
| | | | ||
{{CX}} | {{CX}} 285% Phy. Damage <br> | ||
{{CX}} | {{CX}} 323% Phy. Damage <br> | ||
{{CRX}} | ---- | ||
{{CRX}}<br> | |||
(End) 292% Phy. Damage + 529% Phy. Damage<br> | |||
'''OR'''<br> | '''OR'''<br> | ||
{{ | (Continue) 292% Phy. Damage + 323% Phy. Damage<br> | ||
{{CX}} | ---- | ||
{{CX}}<br> | |||
(End) 360% Phy. Damage + 529% Phy. Damage<br> | |||
'''OR'''<br> | |||
(Continue) 360% Phy. Damage + 397% Phy. Damage<br> | |||
---- | |||
{{CX}} 582% Phy. Damage | |||
|- | |- | ||
| [[Image:OTCombo2.png]] | | [[Image:OTCombo2.png]] | ||
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***Oddly, if spikes are summoned before the ''Nasod Punch Combo'' they will cost 4MP. (After or during 'Nasod Punch Combo'', spikes will not cost MP) | ***Oddly, if spikes are summoned before the ''Nasod Punch Combo'' they will cost 4MP. (After or during 'Nasod Punch Combo'', spikes will not cost MP) | ||
| | | | ||
{{CX}} | {{CX}} 285% Phy. Damage <br> | ||
{{CX}} | {{CX}} 323% Phy. Damage <br> | ||
{{CDX}} | {{CDX}} 244% Phy. Damage x3<br> | ||
|- | |- | ||
| [[Image:OTCombo3.png]] | | [[Image:OTCombo3.png]] | ||
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| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CZ}} | {{CZ}} 185% Phy. Damage <br> | ||
{{CX}} | {{CX}} 346% Phy. Damage + 315% Phy. Damage<br> | ||
{{CX}} | {{CX}} 213% Phy. Damage x3 | ||
|- | |- | ||
| align="center" | {{CDR}}{{CZ}}{{CX}} | | align="center" | {{CDR}}{{CZ}}{{CX}} | ||
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| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} | {{CZ}} 180% Phy. Damage <br> | ||
{{CX}} | {{CX}} 350% Phy. Damage | ||
|} | |} | ||
*All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job. | |||
<br> | <br> | ||