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Brutal Swing: Difference between revisions

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76 bytes removed ,  10 February 2016
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! rowspan=2 | Character Level !!  colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
! rowspan=2 | Character Level !!  colspan=2 | Damage (Physical) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Dash !! Swing
! Shoulder Blow !! Knockback
|-
|-
| align="left" | 30 || 162% || 1455% || 100 MP || 8 Seconds
| align="left" | 30 || 162% || 1455% || 100 MP || 8 Seconds
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 {{!}} Light Brutal Swing !! colspan=5 {{!}} Heavy Brutal Swing
! colspan=3 | Light Brutal Swing !! colspan=5 | Heavy Brutal Swing
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=3 {{!}} Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Dash !! Swing !! Cooldown
! MP Usage !! Shoulder Blow !! Knockback !! Cooldown
{{!}}-
|-
{{!}} 34 {{!}}{{!}} {{SkillText|Light|80}} {{!}}{{!}} 80 MP {{!}}{{!}} 43 {{!}}{{!}} {{SkillText|Heavy|140|150}} {{!}}{{!}} 226.8% {{!}}{{!}} 2037% {{!}}{{!}} 12 Seconds
| 34 || {{SkillText|Light|80}} || 80 MP || 43 || {{SkillText|Heavy|140|150}} || 226.8% || 2037% || 12 Seconds
{{!}}}
|}
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== Tips and Details ==
== Tips and Details ==
*With enough Attack Speed, >>^Z can be used to catch targets after they've been hit.
*With enough Attack Speed, {{CDRU}}{{CZ}} can be used to catch targets after they've been hit.
**A properly timed awakening also gives you enough time to catch.
**A properly timed Awakening also gives you enough time to catch.
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