Add: Difference between revisions
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FalconClaw (talk | contribs) (→Combos) |
FalconClaw (talk | contribs) (→Combos) |
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| {{CX}}{{CX}}{{CNAX}} | | {{CX}}{{CX}}{{CNAX}} | ||
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | | The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets. | ||
*The second | *The second {{CX}} will follow the path | ||
*12/26/2013 KR: Command speed becomes slightly faster. | *12/26/2013 KR: Command speed becomes slightly faster. | ||
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| {{CX}}{{CX}}{{CZ}}{{CNAConZ}} | | {{CX}}{{CX}}{{CZ}}{{CNAConZ}} | ||
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing {{ | | Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing {{CConZ}}. | ||
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{{CX}} Magical Damage 249% (2 MP)<br> | {{CX}} Magical Damage 249% (2 MP)<br> | ||
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| {{CDRU}}{{CX}}{{CNAHoldX}} | | {{CDRU}}{{CX}}{{CNAHoldX}} | ||
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down | | Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down {{CHoldX}} charges for a bigger shot. | ||
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{{CDRU}}<br> | {{CDRU}}<br> |