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Over Taker: Difference between revisions

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488 bytes added ,  10 December 2010
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Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the 2nd Punch into a Special Active works well.
 
Ex:&nbsp;XX &gt; XX (Power Assault, etc.)
 
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| [[Image:OTmove2.png]]  
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| One magic using juggle move. Not as used, since it uses MP, and the juggle recovery isnt so good.
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| [[Image:OTmove3.png]]  
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While in the air, Ravens dives down and punches to a Juggle starter. Stopping the combo by the First X can jump combo.
Ex: ZZZ, &gt;&gt;^ZX, ZZZ &gt;&gt;^ZX
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