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Socketing Equipment: Difference between revisions

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Stat Calculation rewording and clarification
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(Stat Calculation rewording and clarification)
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== Stat Calculation  ==
== Stat Calculation  ==
For Stats other than HP<br>
Formula for 1% is (level * 1.5) + 8


Level will always calculate as 90 if you are Lv. 90 or higher.
For Stats other than HP
* Formula for 1% is (Level * 1.5) + 8
* Max value of Level in the Formula is 90. Even if the value it is derived from is 91 or above.  


For HP<br>
For HP
Formula for 1% is (level * 15) + 85
*Formula for 1% is (Level * 15) + 85
*There is no Maximum Value of Level in HP Formula.
<br>
'''Derivation of 「Level」value'''


Level will always calculate as your level even if you are Lv. 90 or higher.
Equipment' Effects & Sockets : Level value are based on 「Required Level」
<br>
 
Costumes' Effects & Sockets : Level value are based on 「Character's Level」
 
Accessories currently have 3 variation
* Those that have 「Required Level」will have their Effects' value based on that. Example : Secret Dungeons Accessories,  Eltrion Accessories (Lv 85)
* Those that have 「Character's Level」 will have their Effects' value based on that. Example : Event Accessories, [[Ignia's Accessories]]
* [[Champion's Ornaments Set]] Effects' are a bit special. They are first based on 「Character's Level」and then will receive multiplier depending on your Arena Rank.
 
Example : Rank S level 99 character's [[Champion's Cloak]]. It has 2 rows of Effects, let's say both are Critical Status.
* Base % Value of Critical Status for this specific accessory are fixed. Row 1: 2.5%, Row 2: 1.5%.
* These will first be derived from「Character's Level] which is 99, but for Crit Stats will be calculated as if level 90. Thus the 1% is (90*1.5)+8 = 143.
* Numerical Value: Row 1: 357.5 , Row 2: 214.5. Not done yet.
* Next step is multiplier by Arena Rank S, +20%.
* End result Numerical Value : Row 1: 429 , Row 2 : 257.4(but will show as 257 only, rounded down)


== Efficiency Stages ==
== Efficiency Stages ==
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