Socketing Equipment: Difference between revisions
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Stat Calculation rewording and clarification
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(Stat Calculation rewording and clarification) |
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== Stat Calculation == | == Stat Calculation == | ||
Level | For Stats other than HP | ||
* Formula for 1% is (Level * 1.5) + 8 | |||
* Max value of Level in the Formula is 90. Even if the value it is derived from is 91 or above. | |||
For HP | For HP | ||
Formula for 1% is ( | *Formula for 1% is (Level * 15) + 85 | ||
*There is no Maximum Value of Level in HP Formula. | |||
<br> | |||
'''Derivation of 「Level」value''' | |||
Level will | Equipment' Effects & Sockets : Level value are based on 「Required Level」 | ||
Costumes' Effects & Sockets : Level value are based on 「Character's Level」 | |||
Accessories currently have 3 variation | |||
* Those that have 「Required Level」will have their Effects' value based on that. Example : Secret Dungeons Accessories, Eltrion Accessories (Lv 85) | |||
* Those that have 「Character's Level」 will have their Effects' value based on that. Example : Event Accessories, [[Ignia's Accessories]] | |||
* [[Champion's Ornaments Set]] Effects' are a bit special. They are first based on 「Character's Level」and then will receive multiplier depending on your Arena Rank. | |||
Example : Rank S level 99 character's [[Champion's Cloak]]. It has 2 rows of Effects, let's say both are Critical Status. | |||
* Base % Value of Critical Status for this specific accessory are fixed. Row 1: 2.5%, Row 2: 1.5%. | |||
* These will first be derived from「Character's Level] which is 99, but for Crit Stats will be calculated as if level 90. Thus the 1% is (90*1.5)+8 = 143. | |||
* Numerical Value: Row 1: 357.5 , Row 2: 214.5. Not done yet. | |||
* Next step is multiplier by Arena Rank S, +20%. | |||
* End result Numerical Value : Row 1: 429 , Row 2 : 257.4(but will show as 257 only, rounded down) | |||
== Efficiency Stages == | == Efficiency Stages == |