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(EXP Gain Mechanics)
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== EXP Gain Mechanics ==
== EXP Gain Mechanics ==
*EXP medals are calculated last and are multiplicative. They affect dungeon clear bonus and mob kill EXP.
*'''TYPE1''': EXP gain from equipment, titles, sockets and [[El Resonance]] are additive.
*EXP gain from equipment, titles and sockets are additive. They affect mob kill EXP.
**'''This affects mob kill EXP.'''
*The EXP formula is as follows:
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**MOB EXP MULTIPLIER = [(SUM OF EXP GAIN FROM EQUIPMENT, TITLES, AND SOCKETS IN DECIMAL)+1] x [1+(EXP MEDAL GAIN IN DECIMAL)]
*'''TYPE2''': EXP gain medal is calculated last and is multiplicative where only the greatest value applies.
**DUNGEON CLEAR BONUS MULTIPLIER = 30% + RANK EXP BONUS + 1% + EXP MEDAL GAIN
**'''This affects dungeon clear bonus and mob kill EXP.'''
***Rank: SS=?, S=?, A=3%, B=2%, C=?, D=?, F=?
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***1% is of unknown origin but it is there.
*'''MOB EXP MULTIPLIER''' = [(SUM OF TYPE1 IN DECIMAL)+1] x [(TYPE2 IN DECIMAL)+1]
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*'''DUNGEON CLEAR BONUS MULTIPLIER''' = 1 + 0.30 + 0.01 + RANK EXP BONUS + (TYPE2 IN DECIMAL)
**1 is the base value.
**30% is from clearing a dungeon.
**1% is of unknown origin but appears in the final results screen.
**RANK EXP BONUS: SS=?, S=?, A=3%, B=2%, C=?, D=?
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*'''EXAMPLE''': [[El Resonance]] with +200% EXP gain and 100% EXP gain medal results in a 600% multiplier for mob kills and approximately a 231% multiplier for dungeon clear bonus (requires test).
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