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User:Evan0225: Difference between revisions

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== EXP Gain Mechanics ==
== EXP Gain Mechanics ==
*'''Note that this is incomplete.'''
*'''Note that this is incomplete.'''
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*Now working on deciphering EXP in dungeons.
*'''TYPE1''': EXP gain from equipment, titles, [[El Resonance]] and EXP events. These are additive with one another.
**This affects '''mob kill EXP.'''
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*'''TYPE2''': EXP gain from sockets. This is additive with itself.
**This affects '''mob kill EXP.'''
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*'''TYPE3''': EXP gain medal and EXP events. These are additive with one another. Only one EXP medal applies at any given time.
**This affects '''dungeon clear bonus''' and '''mob kill EXP (in fields only).'''
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*'''TYPE4''': Random mission EXP modifier. The is multiplicative with the result.
**This affects '''dungeon clear bonus.'''
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*'''TYPE5''': Party bonus. Party bonus is +112.5% per additional party member.
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*'''TOTAL EXP MULTIPLIER (fields)''' = (TYPE1 * TYPE2 * TYPE3) + TYPE5
**Note that TYPE2 EXP gives a 0.8% EXP gain per 0.5% EXP gain socket. Multiply accordingly and remember the base 1.
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*'''TOTAL EXP MULTIPLIER (dungeons)''' = (TYPE1 * TYPE2 * TYPE3 + 0.30 + RANK/MVP) * TYPE4
**30% is added from sucessfully clearing a dungeon.
**RANK BONUS: SS=?, S=?, A=?, B=?, C=?, D=?
**MVP BONUS: ?
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*Missing: Guild EXP skill.
*Missing: Guild EXP skill.
*Dungeons lack enough data regarding multipliers.
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