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Continuous Projection: Difference between revisions

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| align="left" | 4 || 83 || 100 MP || 15% || 20% || 50%
| align="left" | 4 || 83 || 100 MP || 15% || 20% || 50%
|}
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== Skill Information (KR) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection
|- style="background:{{ColorSel|CharLight|Ain}}"
! Chance !! Cooldown Reduction
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| align="left" | 1 || 15 || 25 MP || 2.5% || 5% || 10%
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| align="left" | 2 || 31 || 50 MP || 5% || 10% || 15%
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| align="left" | 3 || 39 || 75 MP || 7.5% || 15% || 20%
|-
| align="left" | 4 || 83 || 100 MP || 10% || 20% || 25%
|}
|}
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*Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
*Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
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== Updates ==
*04/27/2017 KR
**Projection Skill MP Cost Reduction decreased.
**Cooldown Reduction decreased.
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