Chung: Difference between revisions
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{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
! width="20%" | Combo | ! width="20%" | Combo | ||
! width=" | ! width="50%" |Description | ||
! width=" | ! width="30%" |Damage | ||
|- | |- | ||
| {{CZ}}{{CZ}}{{CZ}}{{CZ}} | | {{CZ}}{{CZ}}{{CZ}}{{CZ}} | ||
| Basic 4 hit combo with the Destroyer. | | Basic 4 hit combo with the Destroyer. | ||
| | | | ||
{{CZ}} 165% Phy. Damage <br> | {{CZ}} 165% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 206% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 315% Phy. Damage <br> | ||
{{CZ}} 480% Phy. Damage | |||
{{CZ}} | |||
|- | |- | ||
| {{CZ}}{{CZ}}{{CZ}}{{CX}} | | {{CZ}}{{CZ}}{{CZ}}{{CX}} | ||
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**Missile's hitbox becomes smaller. | **Missile's hitbox becomes smaller. | ||
| | | | ||
{{CZ}} 165% Phy. Damage <br> | {{CZ}} 165% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 206% Phy. Damage <br> | ||
{{CX}} | {{CZ}} 315% Phy. Damage <br> | ||
{{CX}} 377% Phy. Damage <br> + 268% Mag. Damage + 185% Mag. Damage x0~6 | |||
|- | |- | ||
| {{CZ}}{{CZ}}{{CDZ}}{{CZ}} | | {{CZ}}{{CZ}}{{CDZ}}{{CZ}} | ||
| Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit. | | Basic 4 hit combo that send targets flying on last hit. Reloads 1 ammo on the 3rd hit. | ||
| | | | ||
{{CZ}} 165% Phy. Damage <br> | {{CZ}} 165% Phy. Damage <br> | ||
{{ | {{CZ}} 206% Phy. Damage <br> | ||
{{ | {{CDZ}} 280% Phy. Damage<br> | ||
{{CZ}} 445% Phy. Damage | |||
{{CZ}} | |||
|- | |- | ||
| {{CX}}{{CX}}{{CX}} | | {{CX}}{{CX}}{{CX}} | ||
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**Missile's hitbox becomes smaller. | **Missile's hitbox becomes smaller. | ||
| | | | ||
{{CX}} | {{CX}} 371% Phy. Damage<br> | ||
{{CX}} | {{CX}} 357% + 138% Phy. Damage <br> | ||
{{CX}} | {{CX}} 185% Mag. Damage | ||
|- | |- | ||
| {{CX}}{{CX}}{{CZ}}{{CX}} | | {{CX}}{{CX}}{{CZ}}{{CX}} | ||
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**Missile's hitbox becomes smaller. | **Missile's hitbox becomes smaller. | ||
| | | | ||
{{CX}} | {{CX}} 371% Phy. Damage<br> | ||
{{CX}} | {{CX}} 357% + 138% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 238% x 3 Phy. Damage <br> | ||
{{CX}} | {{CX}} 268% Mag. Damage + 185% Mag. Damage x0~6 | ||
|- | |- | ||
| {{CU}}{{CZ}} | | {{CU}}{{CZ}} | ||
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| | | | ||
{{CU}}<br> | {{CU}}<br> | ||
{{CZ}} | {{CZ}} 176% Phy. Damage | ||
|- | |- | ||
| {{CU}}{{CX}} | | {{CU}}{{CX}} | ||
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| | | | ||
{{CU}}<br> | {{CU}}<br> | ||
{{CX}} | {{CX}} 388% Phy. Damage | ||
|- | |- | ||
| {{CU}}{{CD}} | | {{CU}}{{CD}} | ||
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| | | | ||
{{CU}} <br> | {{CU}} <br> | ||
{{CD}} | {{CD}} 378% Phy. Damage | ||
|- | |- | ||
| {{CDR}}{{CZ}} | | {{CDR}}{{CZ}} | ||
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| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} | {{CZ}} 138% Phy. Damage | ||
|- | |- | ||
| {{CDR}}{{CX}} | | {{CDR}}{{CX}} | ||
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| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CX}} | {{CX}} 100% Phy. Damage <br> | ||
+ | + 204% Mag. Damage | ||
|- | |- | ||
| {{CDRU}}{{CZ}}{{CZ}} | | {{CDRU}}{{CZ}}{{CZ}} | ||
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| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CZ}} | {{CZ}} 225% Phy. Damage <br> | ||
{{CZ}} | {{CZ}} 240% Phy. Damage <br> | ||
+ | + 285% Mag. Damage | ||
|- | |- | ||
| {{CDRU}}{{CX}} | | {{CDRU}}{{CX}} | ||
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| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CX}} | {{CX}} 444% Mag. Damage | ||
|- | |- | ||
| Heavy Stance {{CZ}} | | Heavy Stance {{CZ}} | ||
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| | | | ||
{{CZ}} 239% Phy. Damage | {{CZ}} 239% Phy. Damage | ||
|- | |- | ||
| Heavy Stance {{CX}} | | Heavy Stance {{CX}} | ||
| Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}. | | Counter by firing a blast out of both sides of your cannon, will launch targets away. If there are no cannonballs available, the combo will default to Heavy Stance {{CZ}}. | ||
| | | | ||
{{CX}} | {{CX}} 366% Mag. Damage x2 | ||
|- | |- | ||
| Recovery {{CZ}} | | Recovery {{CZ}} | ||
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| | | | ||
{{CZ}} 132% Phy. Damage | {{CZ}} 132% Phy. Damage | ||
|- | |- | ||
| Recovery {{CX}} | | Recovery {{CX}} | ||
| Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}. | | Recover by firing your cannon launching enemies in front of you in the air. If there are no cannonballs available, the combo will default to Recovery {{CZ}}. | ||
| | | | ||
{{CX}} | {{CX}} 430% Mag. Damage | ||
|} | |} | ||
<br> | <br> |