Double Gunhawk: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 8,050% (9,148% in KR) Physical Damage. | *With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 8,050% (9,148% in KR) Physical Damage. | ||
**It can go up to | **It can go up to 11,892.4% Physical Damage if used while in '''Over Strike''' mode. | ||
**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. |