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__NOTOC__{{Languages|Magic Missile}}
__NOTOC__{{Languages|Magic Missile}}{{DISPLAYTITLE:Projectile magique}}
{{DISPLAYTITLE: Projectile magique}}
<div style="float: right;">{{#ev:youtube|4koZwakYcPA|300}}</div>
<div style="float: right;">{{#ev:youtube|hBMzqoLdhhk|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5"
|-
|-
| [[Image:AishaS30.png]]<br>
| [[Image:AishaS30.png]]
| '''[Spéciale Active]''' Tu tires un projectile magique qui poursuit l'adversaire.
| {{SkillTypeFR|SA|S}} Aisha libère une boule magique concentrée d'énergie qui poursuit les adversaires. La vitesse du projectile augmente de 30% en booster.
|-
|
| {{SkillTextFR|True|MagicMissile}}
|-
|
| {{SkillTextFR|Memorize}}
|}
|}
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== Requis  ==
== Conditions ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Classe            !! Maîtrise !! Niveau Requis !! Coût en PC par niveau !! Alternative
! Spécialisation          !! Niveau requis
|-
|-
| [[High Magician/fr|Archimage]] || Niv. 20 || 30                || 3                || [[Chain Lightning/fr|Sphère d'éclairs]]
| [[High Magician/fr|Archimage]] || 15
|}
|}
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== Informations ==
== Informations de la compétence ==
=== {{Donjon}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Niveau de la compétence !! Niveau requis !! Dommages (Magiques) !! Nombre de touches max. !! Durée !! Coût en PM !! Temps de rechargement
! rowspan=2 | Niveau requis !! rowspan=2 | Dégâts (magiques) !! rowspan=2 | Durée de l'hitstun !! colspan=2 | Coups max. !! rowspan=2 | Durée !! rowspan=2 | Coût en PM !! rowspan=2 | Temps de rechargement
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! En booster
|-
|-
| align="left" | 1 || 30 || 266%
| align="left" | 15 || rowspan=2 | 490% || 2 secondes || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 secondes || rowspan=2 | 150 PM || rowspan=2 | 11 secondes
| rowspan="15" | 8
| rowspan="15" | 8 secondes
| rowspan="15" | 200 PM
| rowspan="15" | 13 secondes
|-
|-
| align="left" | 2 || 30 || 275%
| align="left" | [Fort] || 3 secondes
|}
 
=== {{JcJ}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Niveau requis !! Dégâts (magiques)
|-
|-
| align="left" | 3 || 31 || 283%
| align="left" | 15 || rowspan=2 | 137%
|-
|-
| align="left" | 4 || 34 || 292%
| align="left" | [Fort]
|}
<br>
 
== [[Skill Traits/fr|Attributs de la compétence]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=6 | Endurant Projectile magique !! colspan=2 | Mortel Projectile magique
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Niveau requis !! rowspan=3 | Effet de l'attribut !! colspan=4 | Détails !! rowspan=3 | Effet de l'attribut  !! Détails
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Durée de l'hitstun !! colspan=2 | Coups max. !! rowspan=2 | Durée !! rowspan=2 | Temps de rechargement
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! En booster
|-
|-
| align="left" | 5 || 37 || 301%
| 40 || rowspan=2 | {{SkillTextFR|Persistent2|125}} || 2.5 secondes || rowspan=2 | 10 || rowspan=2 | 14 || rowspan=2 | 7.5 secondes || rowspan=2 | {{SkillTextFR|Critical|130}} || rowspan=2 | 195 PM
|-
|-
| align="left" | 6 || 40 || 309%
| [Fort] || 3.75 secondes
|-
|}
| align="left" | 7 || 43 || 318%
<br>
|-
| align="left" | 8 || 46 || 327%
|-
| align="left" | 9 || 49 || 335%
|-
| align="left" | 10 || 52 || 344%
|-
| align="left" | 11 || 55 || 352%
|-
| align="left" | 12 || 58 || 361%
|-
| align="left" | 13 || 61 || 370%
|-
| align="left" | 14 || 64 || 378%
|-
| align="left" | 15 || 67 || 387%
|}


== Détails et astuces ==
* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
* The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward.
** Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them.
** When Magic Missile kills a target, it will homing the closet target.
* When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.
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== [[Skill Notes/fr|Notice]] ==
== Updates ==
'''Nom:''' Pour la magie, il faut de la conviction
*03/29/2013 KR
 
** Although not included in the list of Revamp changes to [[Elemental Master]], '''Magic Missile''' received the following change:
'''Description:''' La vitesse du '''Projectile magique''' augmente de 50% et le nombre maximum de coups réussis double tout en conservant la même durée d'effet.
*** The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will '''no longer''' spin around the target to trap them.
 
****However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
*11/06/2014 KR
**Damage increased.
**Added Damage Penalty after travels further.
***Damage decreased by 14.5% per second.
*08/06/2015 KR
**MP cost changed to 150 MP
**Projectile speed increased (including when Awakening) and hit count increased.
**Damage decrease overtime effect deleted.
*10/08/2015 (KR) / 03/16/2016 (NA)
**Projectile speed slightly decreased.
**After certain time, it won't give hitstun.
*02/04/2016 KR
**Magic Projectile tracking speed decreased.
*06/30/2016 (KR) / 07/13/2016 (NA)
**Duration decreased.
**Hitstun Duration decreased.
**'''Enhanced''' attribute changed to be '''Persistent'''.
**'''Heavy''' attribute changed to be '''Critical'''.
*10/13/2016 KR
**Damage error fixed.
*01/12/2017 KR
**Damage decreased.
*04/27/2017 KR
**Damage increased.
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== Astuces et Détails ==
== Noms alternatifs ==
*Contrairement à la plupart des compétences offensives de l''''Archimage''', le '''Projectile magique''' régénère peu de mana.
{{AlternateLanguagesFR
*Le projectile magique ne peut pas être ralenti, l'utilisation du freeze d'une compétence peut aider pour piéger l'adversaire dans la salve de coups du projectile.
|Color={{ColorSel|CharLight|Aisha}}
*En JcJ si l'adversaire  utilise une compétence spéciale active ou lance son booster ou tombe, le projectile magique ne le ciblera pas.
|KR=매직 미사일              |KRName=Missile magique
**Sans la notice, le projectile s'avère très lent, permettant aux adversaires de l'éviter facilement.
|IT=Proiettile Magico  |ITName=Projectile magique
*Quand le projectile passe au travers d'un groupe d'ennemi, il ne touchera qu'un seul ennemi (il n'occasionne pas de dégâts de zone).
|UK=Magical Missile |UKName=Missile magique
**Cette compétence peut prendre plusieurs ennemis pour cible.
|JP=マジックミサイル    |JPName=Missile magique
|CN=魔气弹  |CNName=Missile magique
|PL=Magiczny Pocisk |PLName=Projectile magique
|DE=Magisches Geschoss |DEName=Projectile magique
|ES=Proyectil mágico |ESName=Projectile magique
|BR=Míssil Arcano |BRName=Missile arcanique
|NA=Magic Missile |NAName=Missile magique
}}
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{{HMSkillsFR}}
{{HMSkillsFR}}
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