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Manaflow Overdrive: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The damage increase uses the MP you had when you casted a skill, ignoring the MP spent for it, up until the skill's skill freeze frames end. For example, using [[Air Stunner]] while at maximum MP will cause the skill to still have a 20% damage increase, ignoring the fact you end up at Max-100 MP from the skill's own cost.
*The damage increase uses the MP you had when you cast a skill, ignoring the MP spent for it, up until the skill's skill freeze frames end. For example, using [[Air Stunner]] while at maximum MP will cause the skill to still have a 20% damage increase, ignoring the fact you end up at less MP from the skill's own cost.
**Because of the fact that certain skills continue dealing damage after their skill freeze ends, the hits that occur past that point will use the MP you have at that point and update accordingly when spending/gaining MP.
**Because of the fact that certain skills continue dealing damage after their skill freeze ends, the hits that occur past that point will use the MP you have at that point and update accordingly when spending/gaining MP.
***Notable skills to take this into account for are [[Impact Zone]], [[Screw Driver (Force)|[Mod] Screw Driver]] and [[Crazy Worm]]. Oddly, [[Guillotine Press]] retains the full damage bonus throughout both stomps, even though the second stomp has no skill freeze.
***Notable skills to take this into account for are [[Impact Zone]], [[Screw Driver (Force)|[Mod] Screw Driver]], and [[Crazy Worm]]. Oddly, [[Guillotine Press]] retains the full damage bonus throughout both stomps, even though the second stomp has no skill freeze.
*The skill calculations are as follows:
*The skill calculations are as follows:
**As your '''Mana increases''', your '''physical damage increases'''. Formula: [Current MP / Max MP].
**As your '''Mana increases''', your '''physical damage increases'''. Formula: [Current MP / Max MP].
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*After using up a lot of MP, your Movement Speed can be quite high, up to 240% at level 4. It is best to be cautious when jumping on platforms or catching opponents in this situation, as you may move too fast and overshoot your desired destination.
*After using up a lot of MP, your Movement Speed can be quite high, up to 240% at level 4. It is best to be cautious when jumping on platforms or catching opponents in this situation, as you may move too fast and overshoot your desired destination.
*Note that this passive is lag sensitive and may not increase your movement speed when low on MP in laggy situations.
*Note that this passive is lag sensitive and may not increase your movement speed when low on MP in laggy situations.
*The MP ratio used by the passive can get messed up by anything that changes your Max MP during a dungeon, such as [[Autosuggestion]] or this path's own passive, [[Makeup Enchant]]. This can cause the damage increase and speed increase to behave oddly, such as Aisha's speed being increased even though she is at full MP. Using a skill and then restoring MP may cause her movement speed to decrease below her regular movement speed, slowing you down.
*The MP ratio used by the passive can get messed up by anything that changes your Max MP during a dungeon, such as [[Autosuggestion]] or this path's own passive, [[Makeup Enchant]]. This can cause the damage increase and speed increase to behave oddly, such as Aisha's speed being increased even though she is at full MP. Using a skill and then restoring MP may cause her movement speed to decrease below her regular movement speed, thus slowing you down.


== Updates ==
== Updates ==
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