Barbecue!: Difference between revisions
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Only permanent passive buffs, a skill's own effect (ie Laser Rifle Charging) or skill effect changing buffs (like the G-series buffs from Limit Over) should be accounted for when listing damage. Overstrike Damage is variable too (Spec A).
(Only permanent passive buffs, a skill's own effect (ie Laser Rifle Charging) or skill effect changing buffs (like the G-series buffs from Limit Over) should be accounted for when listing damage. Overstrike Damage is variable too (Spec A).) |
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! colspan=4 | Heavy Barbecue! !! colspan=2 | Evil Barbecue! | ! colspan=4 | Heavy Barbecue! !! colspan=2 | Evil Barbecue! | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! rowspan=2 | Attribute Effect !! colspan= | ! rowspan=2 | Attribute Effect !! colspan=2 | Damage !! rowspan=2 | Cooldown !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Burn | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Kick !! Gatling Gun | ! Kick !! Gatling Gun | ||
|- | |- | ||
| {{SkillText|Heavy|140|150}} || 856.8% || 247.8% || 19.5 Seconds || {{SkillText|Evil|1}} || -21 MP | | {{SkillText|Heavy|140|150}} || 856.8% || 247.8% || 19.5 Seconds || {{SkillText|Evil|1}} || -21 MP | ||
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! colspan=2 | Heavy Barbecue! | ! colspan=2 | Heavy Barbecue! | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! colspan=2 | | ! colspan=2 | Damage | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Kick !! Gatling Gun | ! Kick !! Gatling Gun | ||
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== Tips and Details == | == Tips and Details == | ||
*'''Barbecue!''' can deal up to 4,152% (1,644% in PvP) Physical Damage. | |||
**With the '''Heavy''' trait, it can deal up to 5,812.8% (2,301.6% in PvP) Physical Damage. | |||
*This skill is affected by the passives [[Code: War Machine]] and [[Steady Concentration]]. | |||
*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional. | |||
*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay. | *The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay. | ||
<br> | <br> | ||
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{{RoseSkills}} | {{RoseSkills}} | ||