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Shooting Star/ModA: Difference between revisions

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*'''[Mod] Shooting Star''' can deal up to {{formatnum:{{#expr: 319*13 + 1258}}}}% ({{formatnum:{{#expr:  104*13 + 415}}}}% in PvP) Magical Damage.
*'''[Mod] Shooting Star''' can deal up to {{formatnum:{{#expr: 319*13 + 1258}}}}% ({{formatnum:{{#expr:  104*13 + 415}}}}% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr:  (319*13 + 1258)*1.4}}}}% ({{formatnum:{{#expr:  (104*13 + 415)*1.4}}}}% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr:  (319*13 + 1258)*1.4}}}}% ({{formatnum:{{#expr:  (104*13 + 415)*1.4}}}}% in PvP) Magical Damage.
*'''[Mod] Shooting Star''' tracking time is maximum of 7 secs and has infinite homing range in PvE.
*'''[Mod] Shooting Star''' can track enemies for up to 7 seconds and has infinite homing range in PvE.
**Unlike its regular variant, It also has '''active tracking''', meaning it can lock onto targets even after initial casting.
**Unlike its regular variant, it will also actively search for targets even after the initial casting.
*This version of the skill unfortunately does not benefit from [[Endless Chase]].
*This version of the skill unfortunately does not benefit from [[Endless Chase]].
*This skill also has a black hole effect added to it.
*This skill also has a black hole effect added to it.
**On targets that can't be hitstunned, each hit will instead cause the target to stutter, drastically slowing down their action speed.
**On targets that can't be hitstunned, each hit will instead cause the target to stutter, drastically slowing down their Attack Speed.
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