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Grand Cross: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*4 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + (112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*4 + (352*8 + 1916)*1.5)*1.4}}}}% ({{formatnum:{{#expr: (100*4 + (112*4 + 615)*1.5)*1.4}}}}% in PvP) Physical Damage.
*'''Grand Cross''' can deal up to {{formatnum:{{#expr: 312*4 + (352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + (112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (312*4 + (352*8 + 1916)*1.5)*1.4}}}}% ({{formatnum:{{#expr: (100*4 + (112*4 + 615)*1.5)*1.4}}}}% in PvP) Physical Damage.
*If all hits were possible to connect (all the four sides of the cross) this skill would be able to deal up to {{formatnum:{{#expr: 312*4 + 4*(352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + 4*(112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it could deal up to {{formatnum:{{#expr: (312*4 + 4*(352*8 + 1916)*1.5)*1.4}}}}% ({{formatnum:{{#expr: (100*4 + 4*(112*8 + 615)*1.5)*1.4}}}}% in PvP) Physical Damage.
**If all hits from the four sides of the cross were to connect, this skill would be able to deal up to {{formatnum:{{#expr: 312*4 + 4*(352*8 + 1916)*1.5}}}}% ({{formatnum:{{#expr: 100*4 + 4*(112*8 + 615)*1.5}}}}% in PvP) Physical Damage when fully charged. With the '''Heavy''' trait, it could deal up to {{formatnum:{{#expr: (312*4 + 4*(352*8 + 1916)*1.5)*1.4}}}}% ({{formatnum:{{#expr: (100*4 + 4*(112*8 + 615)*1.5)*1.4}}}}% in PvP) Physical Damage.
*Even though it's impossible to get the full damage, using Giant Potion can make a feel bosses get hit by extra hits from other sides of the cross thus dealing more damage.
*Even though it's impossible to get the full damage, using a Giant Potion can make some bosses get hit by extra hits from other sides of the cross, thus dealing more damage.
*Larger monsters you can pass through like Debrian Nasod Carrier while on his Energy Burst attack, Chaos Leviathan or Nephilim Lord can receive the damage from two sides of the cross dealing the '''minimum''' of {{formatnum:{{#expr: (312*4 + 2*(352*8 + 1916)*1.5)*1.4}}}}% Physical Damage with '''Heavy''' trait.
*Larger monsters that you can pass through like Debrian Nasod Carrier during its Energy Burst attack, Chaos Leviathan, or Nephilim Lord can receive the damage from two sides of the cross, dealing the '''minimum''' of {{formatnum:{{#expr: (312*4 + 2*(352*8 + 1916)*1.5)*1.4}}}}% Physical Damage with '''Heavy''' trait.
*Small monsters will only get hit by four hits from the "Explosion".
*Small monsters will only receive four hits from the "Explosion".
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
*While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
*MP Cost reduction also applies to charging.
*MP Cost reduction also applies to charging.
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