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Comet Crasher: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cannonball Blast (Magical) !! Final Blast (Magical) !! Cannonball Blast !! Final Blast
! Cannonball Blast !! Final Blast !! Cannonball Blast !! Final Blast
|-
|-
| align="left" | 45 || rowspan=2 | 1229% || rowspan=2 | 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || 14 seconds
| align="left" | 45 || rowspan=2 | 1229% || rowspan=2 | 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || 14 seconds
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=2 | Damage
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Cannonball Blast (Magical) !! Final Blast (Magical)
! Cannonball Blast !! Final Blast
|-
|-
| align="left" | 45 || rowspan=2 | 468% || rowspan=2 | 792%
| align="left" | 45 || rowspan=2 | 468% || rowspan=2 | 792%
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! MP Usage !! Cooldown
! MP Usage !! Cooldown
|-
|-
| rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP || 70 || rowspan=2 | {{SkillText|Heavy|140|150}} || 21 Seconds
| rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP || 70 || rowspan=2 | {{SkillText|Heavy|144|120}} || 16.8 Seconds
|-
|-
| [Enhanced] || 18 Seconds
| [Enhanced] || 14.4 Seconds
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down.
*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down.
*'''Comet Crasher''' can deal up to {{formatnum:{{#expr:  1229*5 + 2080}}}}% ({{formatnum:{{#expr:  468*5 + 792}}}}% in PvP) Magical Damage. With '''Heavy''' it can deal up to {{formatnum:{{#expr:  (1229*5 + 2080)*1.4}}}}% ({{formatnum:{{#expr:  (468*5 + 792)*1.4}}}}% in PvP) Magical Damage when used in Awakening.
*'''Comet Crasher''' can deal up to {{formatnum:{{#expr:  1229*5 + 2080}}}}% ({{formatnum:{{#expr:  468*5 + 792}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr:  (1229*5 + 2080)*1.44}}}}% ({{formatnum:{{#expr:  (468*5 + 792)*1.44}}}}% in PvP) Magical Damage.
*Each shell will do and unlisted 50% Physical Damage, with the final shell doing 100% Physical Damage.
*Each shell will do and unlisted 50% Physical Damage, with the final shell doing 100% Physical Damage.
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