Comet Crasher: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Cannonball Blast | ! Cannonball Blast !! Final Blast !! Cannonball Blast !! Final Blast | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 1229% || rowspan=2 | 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || 14 seconds | | align="left" | 45 || rowspan=2 | 1229% || rowspan=2 | 2080% || rowspan=2 | 2 ~ 5 || rowspan=2 | 1 || rowspan=2 | 3 ~ 6 || rowspan=2 | 200 MP || 14 seconds | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan=2 | Level Required !! colspan=2 | Damage | ! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Cannonball Blast | ! Cannonball Blast !! Final Blast | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 468% || rowspan=2 | 792% | | align="left" | 45 || rowspan=2 | 468% || rowspan=2 | 792% | ||
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! MP Usage !! Cooldown | ! MP Usage !! Cooldown | ||
|- | |- | ||
| rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP || 70 || rowspan=2 | {{SkillText|Heavy| | | rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 160 MP || 70 || rowspan=2 | {{SkillText|Heavy|144|120}} || 16.8 Seconds | ||
|- | |- | ||
| [Enhanced] || | | [Enhanced] || 14.4 Seconds | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down. | *Each explosion will launch the enemy into the air, making it possible to catch them before they are knocked down. | ||
*'''Comet Crasher''' can deal up to {{formatnum:{{#expr: 1229*5 + 2080}}}}% ({{formatnum:{{#expr: 468*5 + 792}}}}% in PvP) Magical Damage. With '''Heavy''' it can deal up to {{formatnum:{{#expr: (1229*5 + 2080)*1. | *'''Comet Crasher''' can deal up to {{formatnum:{{#expr: 1229*5 + 2080}}}}% ({{formatnum:{{#expr: 468*5 + 792}}}}% in PvP) Magical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (1229*5 + 2080)*1.44}}}}% ({{formatnum:{{#expr: (468*5 + 792)*1.44}}}}% in PvP) Magical Damage. | ||
*Each shell will do and unlisted 50% Physical Damage, with the final shell doing 100% Physical Damage. | *Each shell will do and unlisted 50% Physical Damage, with the final shell doing 100% Physical Damage. | ||
<br> | <br> |