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List of Skill Trees: Difference between revisions

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==Skill Tree 1 (Old)==
==Skill Tree 1 (Old)==
The first Skill Tree system in Elsword. This system was based on a SP based progression system. In order to gain access to later tiers, a certain amount of SP must have already been invested in prior skills. Additionally certain skills are linked together, requiring master of earlier skills to gain access to later skills. Skills in this system typically have a maximum level cap of 5, with exceptions for skills which have a lower cap. A new skill tier is made available after 5 SP has been invested.
The first openly available Skill Tree system in Elsword. This system was based on a SP based progression system. In order to gain access to later tiers, a certain amount of SP must have already been invested in prior skills. Additionally certain skills are linked together, requiring master of earlier skills to gain access to later skills. Skills in this system typically have a maximum level cap of 5, with exceptions for skills which have a lower cap. A new skill tier is made available after 5 SP has been invested.
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== Skill Tree 0 (Old) ==
[[File:SkillTree0.jpg|thumb|300px|Sword Knight Skill Tree]]
The earliest Skill Tree system in Elsword, only ever made available in early version of KR. This Skill Tree system appears to feature an expanding branching path system. Unlike Skill Tree 1 and 2 which feature multiple levels on a single skill, leveling up skill appears to be managed through further progression within the tree. Players would start at a central point in the tree (Air Slash Lv. 1 in the Sword Knight example image), then would be able to pick a direction to further progress, each path leading to different upgrades, mostly passive stat upgrades, but also enhancements to skills (with Air Slash Lv.2  and Lv.3 being visible on the example image) as well as new skills.
During this Skill Tree system, skill tiers were mapped onto specific slots, so players were only able to use one Tenacity, Strength, and Bravery skill. Flexibility/Active skills had yet to exist at the time of the Skill Tree system. Additionally, skills seem to have not been mapped to skill yet, requiring players to charge them up like Mana Break. This skill charging system being identical to Elsword's predecessor ''Grand Chase''.
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