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Mega Electron Ball: Overpower: Difference between revisions

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*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Overpower''' can deal up to {{formatnum:{{#expr: 410 + 1280}}}}% ({{formatnum:{{#expr: 164 + 511}}}}% in PvP) Magical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (410 + 1280) *1.2}}}}% ({{formatnum:{{#expr:  (164 + 511) *1.2}}}}% in PvP) Magical Damage.
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Overpower''' can deal up to {{formatnum:{{#expr: 410 + 1280}}}}% ({{formatnum:{{#expr: 164 + 511}}}}% in PvP) Magical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr:  (410 + 1280) *1.2}}}}% ({{formatnum:{{#expr:  (164 + 511) *1.2}}}}% in PvP) Magical Damage.
**If the '''[Enhanced]''' effect triggers and you have a summon out, the skill can deal a maximum total of {{formatnum:{{#expr: (410 + 1280)*4}}}}% ({{formatnum:{{#expr: (164 + 511)*4}}}}% in PvP) Magical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:  (410 + 1280)*4*1.2}}}}% ({{formatnum:{{#expr:  (164 + 511)*4*1.2}}}}% in PvP) Magical Damage.
**If the '''[Enhanced]''' effect triggers and you have a summon out, the skill can deal a maximum total of {{formatnum:{{#expr: (410 + 1280)*4}}}}% ({{formatnum:{{#expr: (164 + 511)*4}}}}% in PvP) Magical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr:  (410 + 1280)*4*1.2}}}}% ({{formatnum:{{#expr:  (164 + 511)*4*1.2}}}}% in PvP) Magical Damage.
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo.
**Like normal Electron Balls, '''Mega Electron Ball : Overpower''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed
**Due to its larger size, '''Mega Electron Ball : Overpower''''s explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. This does make it trigger effects like [[Evacuation!]] from [[Blade Master]] as well, however.
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later.
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X)
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge.
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes.
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