Shooting Star: Difference between revisions
From Elwiki
no edit summary
Gameboy224 (talk | contribs) |
Gameboy224 (talk | contribs) No edit summary |
||
Line 64: | Line 64: | ||
|- | |- | ||
| {{SkillText|Evil|2}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds | | {{SkillText|Evil|2}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Endless Chase]] | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: (85 + 603)*12}}}}% || {{formatnum:{{#expr: (85 + 603)*12*1.44}}}}% || {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15*1.44}}}}% || {{formatnum:{{#expr: (85 + 603)*18}}}}% || {{formatnum:{{#expr: (85 + 603)*18*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: (23 + 174)*12}}}}% || {{formatnum:{{#expr: (23 + 174)*12*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*18}}}}% || {{formatnum:{{#expr: (23 + 174)*18*1.44}}}}% | |||
|} | |} | ||
<br> | <br> | ||
Line 82: | Line 99: | ||
== Tips and Details == | == Tips and Details == | ||
*The shell's damage is separate from the user's combo/technique score. | *The shell's damage is separate from the user's combo/technique score. | ||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | *In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. |