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Wind Wall/ModA: Difference between revisions

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| {{SkillText|Haste|80}} || 7.2 Seconds || {{SkillText|Gigantic|130}}
| {{SkillText|Haste|80}} || 7.2 Seconds || {{SkillText|Gigantic|130}}
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<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Mode !! Regular !! [[Hawkeye]]
|-
! {{PvE}}
| {{formatnum:{{#expr: 272*3 + 256*7}}}}%
| {{formatnum:{{#expr: (272*3 + 256*7)*1.13}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 103*3 + 98*7}}}}%
| {{formatnum:{{#expr: (103*3 + 98*7)*1.13}}}}%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*'''[Mod] Wind Wall''' is capable of doing {{formatnum:{{#expr: 272*3 + 256*7}}}}% ({{formatnum:{{#expr: 103*3 + 98*7}}}}% in PvP) Magical Damage.
*The skill pulls enemies that touch it to its center almost instantly, even enemies in Super Armor. It does not hold enemies in one spot for very long like the [[Wind Wall|regular version]] does, however.
*The skill pulls enemies that touch it to its center almost instantly, even enemies in Super Armor. It does not hold enemies in one spot for very long like the [[Wind Wall|regular version]] does, however.
*While the skill can still be used in midair, it has a very poor vertical range, so you need to be wary of your positioning when using it this way.
*While the skill can still be used in midair, it has a very poor vertical range, so you need to be wary of your positioning when using it this way.
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