Ruinous Impact: Difference between revisions
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| [[File:LuCielSkill16.png]] | | [[File:LuCielSkill16.png]] | ||
| {{SkillType|SA|S}} Summon a demonic hand to deal tremendous damage. Enemies hit will receive additional damage and enemies hit by the knocked back enemies will receive damage. The | | {{SkillType|SA|S}} Summon a demonic hand to deal tremendous damage.<br>Enemies hit will receive additional damage and enemies hit by the knocked back enemies will receive damage.<br>The strike ignores enemies' Defense/Guard/Damage Reduction. | ||
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| [Enhanced] || 216 MP | | [Enhanced] || 216 MP | ||
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<br> | |||
== [[Skill Traits]] (08/01/2019 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Empowered Ruinous Impact !! Absorbing Ruinous Impact | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Attribute Effect !! Attribute Effect | |||
|- | |||
| {{SkillText|Empowered|120}} || {{SkillText|Absorbing|250}} | |||
|} | |||
<br> | |||
== Total Damage (08/01/2019 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Creeping Terror]] Back Attack | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Normal !! Empowered !! Normal !! Empowered | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 1616 + 3169}}}}% || {{formatnum:{{#expr: (1616 + 3169)*1.2}}}}% | |||
| {{formatnum:{{#expr: (1616 + 3169)*1.15}}}}% || {{formatnum:{{#expr: (1616 + 3169)*1.2*1.15}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 646 + 1267}}}}% || {{formatnum:{{#expr: (646 + 1267)*1.2}}}}% | |||
| {{formatnum:{{#expr: (646 + 1267)*1.15}}}}% || {{formatnum:{{#expr: (646 + 1267)*1.2*1.15}}}}% | |||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
* | *Only the strike ignores defense, the additional knockback hit does not. | ||
*The Strike | *Enemies hit are flung backwards quite far, and will slide for a while before stopping, including those hit by the knocked back enemies. | ||
*Only enemies hit by the strike will be able to deal additional knockback damage to enemies in their path, not enemies knocked back later by said enemies. | |||
===NA=== | |||
*The '''Critical''' trait will only affect the additional hit, as the strike already ignores all defense. | |||
*Enemies hit by any knocked back enemies will not be knocked down, only those hit by the Strike attack. | |||
<br> | <br> | ||