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Barbecue!: Difference between revisions

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2,422 bytes added ,  3 August 2019
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===[[Tempest Burster]]===
===[[Tempest Burster]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:HeavyBarrel9.png]]
| align="center" width="150" |  [[Miracle Vision]]
|-
| width="40" | [[File:StormTrooper3.png]]
| align="center" width="150" |  [[Shear Plate]]
|-
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
|-
| width="40" | [[File:StTTrans4.png]]
| align="center" width="150" |  [[Awakened Will: Storm Trooper]]
|-
|-
| width="40" | [[File:StTTrans5.png]]  
| width="40" | [[File:StTTrans5.png]]  
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| width="40" | [[File:TBPassive1.png]]  
| width="40" | [[File:TBPassive1.png]]  
| align="center" width="150" |  [[Steady Concentration]]
| align="center" width="150" |  [[Steady Concentration]]
|}
| valign="top" |
===[[Black Massacre]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:CRPassive2.png]]
| align="center" width="150" | [[Saw Blade]]
|-
| width="40" | [[File:CrRTrans5.png]]
| align="center" width="150" | [[Frenzy]]
|}
| valign="top" |
===[[Prime Operator]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:MHBuff.png]]
| align="center"  width="150" | [[Limit Over]]
|-
| width="40" | [[Image:OptPassive3.png]]
| align="center"  width="150" | [[G-Mastery]]
|}
|}
<br>
== Related Skills (KR) ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Tempest Burster]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:HeavyBarrel9.png]]
| align="center" width="150" |  [[Miracle Vision]]
|-
| width="40" | [[File:StormTrooper3.png]]
| align="center" width="150" |  [[Shear Plate]]
|-
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
|-
| width="40" | [[File:StTTrans4.png]]
| align="center" width="150" |  [[Awakened Will: Storm Trooper]]
|-
| width="40" | [[File:StTTrans5.png]]
| align="center" width="150" | [[Code: War Machine]] {{Locked Skill|Trans2}}
|-
| width="40" | [[File:TBPassive1.png]]
| align="center" width="150" |  [[Steady Concentration]]
|}
| valign="top" |
===[[Black Massacre]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:CRPassive2.png]]
| align="center" width="150" | [[Saw Blade]]
|-
| width="40" | [[File:CrRTrans5.png]]
| align="center" width="150" | [[Frenzy]]
|}
| valign="top" |
===[[Minerva]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:VakPassive.png]]
| align="center" width="150" | [[Battlefield Angel]]
|-
| width="40" | [[File:GrenadeEnhancement.png]]
| align="center" width="150" | [[Enhanced Grenades]]
|}
| valign="top" |
===[[Prime Operator]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:MHPassive.png]]
| align="center" width="150" | [[Mechanic Mastery]]
|-
| width="40" | [[Image:MHBuff.png]]
| align="center"  width="150" | [[Limit Over]]
|-
| width="40" | [[Image:OptPassive3.png]]
| align="center"  width="150" | [[G-Mastery]]
|}
|}
|}
|}
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== Tips and Details ==
== Tips and Details ==
*'''Barbecue!''' can deal up to {{formatnum:{{#expr: 845 + 232*20}}}}% ({{formatnum:{{#expr: 272 + 74*20}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it can deal up to {{formatnum:{{#expr: (845 + 232*20)*1.44}}}}% ({{formatnum:{{#expr: (272 + 74*20)*1.44}}}}% in PvP) Physical Damage.
*This skill is affected by the passives [[Code: War Machine]] and [[Steady Concentration]].
*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
*For some reason, the gatling gun part ignores enemy guard. This is not listed anywhere on the skill and may not be intentional.
*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
*The initial kick's launch hitbox is very delayed compared to the animation, allowing the gatling gun to hit minibosses and bosses in midair as well without being penalized by knockdown, even without skill delay.
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