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Injection Stigma/ModA: Difference between revisions

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*'''[Mod] Injection Stigma''' will deal between {{formatnum:{{#expr: (648 + 1567)*1.4}}}}% ~  {{formatnum:{{#expr: (648 + (1567*2))*1.4}}}}% ({{formatnum:{{#expr: (259 + 626)*1.4}}}}% ~  {{formatnum:{{#expr: (259 + (626*2))*1.4}}}}% in PvP) Physical Damage, based on the amount of hits dealt to the enemy while they are branded and taking Blood Hit into account.
*'''[Mod] Injection Stigma''' will deal between {{formatnum:{{#expr: (648 + 1567)*1.4}}}}% ~  {{formatnum:{{#expr: (648 + (1567*2))*1.4}}}}% ({{formatnum:{{#expr: (259 + 626)*1.4}}}}% ~  {{formatnum:{{#expr: (259 + (626*2))*1.4}}}}% in PvP) Physical Damage, based on the amount of hits dealt to the enemy while they are branded and taking Blood Hit into account.
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*Explosion does splash damage in a small radius around it's focal point.
*Both stigma and explosion can hit multiple targets, so against a tighly grouped mob skill's damage will soar
*Both stigma and explosion can hit multiple targets, so against a tighly grouped mob skill's damage will soar
*The branding however can affect only up to two targets, so the explosion can only occur twice per cast
*The branding however can affect only up to two targets, so the explosion can only occur twice per cast
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