Sweep Rolling: Difference between revisions
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<!--**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds. --> | <!--**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds. --> | ||
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it. | **The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it. | ||
**When using [[Code: Recovery - Breaker]] however, simply releasing the skill with a field is far more effective in damage due to the damage increase. | **When using [[Code: Recovery - Breaker]] however, simply releasing the skill with a field is far more effective in damage due to the damage increase. | ||
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field. | *When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field. |