Night Watcher: Difference between revisions
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Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
Gameboy224 (talk | contribs) m (Text replacement - "[[4-6|" to "[[Altera Core|") |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 05/29/2014 || - || align="left" | | | 05/29/2014 || - || align="left" | | ||
{{buff|Animation speed for {{CZ}}{{CX}}{{CX}}{{CX}} increased. Can cancel all {{CX}} inputs earlier by dashing.}} | *{{buff|Animation speed for {{CZ}}{{CX}}{{CX}}{{CX}} increased. Can cancel all {{CX}} inputs earlier by dashing.}} | ||
{{buff|Twigs fired during {{CDRU}}{{CX}} pierce through platforms instead of exploding.}} | *{{buff|Twigs fired during {{CDRU}}{{CX}} pierce through platforms instead of exploding.}} | ||
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| 07/23/2015 || - || align="left" | | | 07/23/2015 || - || align="left" | | ||
{{buff|Added new {{CDRU}}{{CX}}{{CX}}{{CZ}} and {{CDR}}{{CX}}{{CZ}}{{CHoldZ}} combo. {{CDRU}}{{CX}}{{CX}}{{CZ}}'s second {{CX}} input is optional.}} | *{{buff|Added new {{CDRU}}{{CX}}{{CX}}{{CZ}} and {{CDR}}{{CX}}{{CZ}}{{CHoldZ}} combo. {{CDRU}}{{CX}}{{CX}}{{CZ}}'s second {{CX}} input is optional.}} | ||
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| 01/21/2016 || - || align="left" | | | 01/21/2016 || - || align="left" | | ||
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| 06/28/2018 || 07/11/2018 || align="left" | | | 06/28/2018 || 07/11/2018 || align="left" | | ||
{{buff|Added Super Armor to {{CZ}}{{CX}}{{CX}}{{CX}}'s final {{CX}} input.}} | *{{buff|Added Super Armor to {{CZ}}{{CX}}{{CX}}{{CX}}'s final {{CX}} input.}} | ||
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| 06/20/2019 || - || align="left" | | | 06/20/2019 || - || align="left" | | ||
{{buff|Modified {{CDR}}{{CR}}{{CU}}{{CZ}}{{CZ}}:}} | *{{buff|Modified {{CDR}}{{CR}}{{CU}}{{CZ}}{{CZ}}:}} | ||
**Replaced final {{CZ}} with is now an overhead slash with Erendil while in Super Armor that launches enemies. | **Replaced final {{CZ}} with is now an overhead slash with Erendil while in Super Armor that launches enemies. | ||
{{buff|Diving speed during {{CDRU}}{{CX}}{{CX}}{{CZ}}'s {{CZ}} input increased.}} | *{{buff|Diving speed during {{CDRU}}{{CX}}{{CX}}{{CZ}}'s {{CZ}} input increased.}} | ||
{{buff|Movement delay after {{CDR}}{{CX}}{{CZ}}{{CHoldZ}} decreased and Super Armor on {{CHoldZ}} extends into the final hit when letting go.}} | *{{buff|Movement delay after {{CDR}}{{CX}}{{CZ}}{{CHoldZ}} decreased and Super Armor on {{CHoldZ}} extends into the final hit when letting go.}} | ||
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