Sharpshooter Syndrome: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|FoQORn-dUs4|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File: | | [[File:SI POCALADBOLG.png]] | ||
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants | | {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies. | ||
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|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ! Class !! Level Required | ||
! Class | |||
|- | |- | ||
| [[Shooting Guardian]] || 25 | | [[Shooting Guardian]] || 25 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | |||
! rowspan="2" | | |- | ||
|- | ! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration | ||
|- | |||
| colspan="9" | '''Normal''' | |||
|- | |||
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 96% || 10% | ||
|- | |- | ||
| | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 107% || 10% | ||
|} | |} | ||
<br> | <br> | ||
=== Affected | === Affected Commands === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |||
! [[Shooting Guardian]] !! [[Deadly Chaser]] | ! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]] | ||
|- | |- | ||
| X | | {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}} | ||
|- | |- | ||
| | | {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}} | ||
|- | |- | ||
| || | | || {{CDR}}{{CX}}{{CIO|X}}{{CX}} || | ||
|- | |- | ||
| || | | || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} || | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}} | ||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{Damage|true|Chung | |||
|dmg=561 | |||
|pvp_dmg=107 | |||
| | |hits=7 | ||
}} | |||
| | |||
| | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
[[ | [[File:Headshot.png|thumb|Head Shot Icon]] | ||
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will | *When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage. | ||
**If a shot has double damage properties, a Head Shot icon will appear above the target. | **If a shot has double damage properties, a Head Shot icon will appear above the target. | ||
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]]. | **The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]]. | ||
**This does not affect skills. | **This does not affect skills. | ||
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | *Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | ||
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time | *If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff. | ||
<br> | |||
== Trivia == | |||
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision". | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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*{{buff|Increased buff duration.}} | *{{buff|Increased buff duration.}} | ||
*{{buff|MP Usage decreased.}} | *{{buff|MP Usage decreased.}} | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 03/29/2012 || - || colspan=2 align="left" | | | 03/29/2012 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Drags target towards center.}} | *{{buff|Drags target towards center.}} | ||
|- | |- | ||
| 02/14/2013 || - || colspan=2 align="left" | | | 02/14/2013 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Critical Rate and Accuracy increased.}} | *{{buff|Critical Rate and Accuracy increased.}} | ||
*{{buff|Added chance to inflict Head Shot status.}} | *{{buff|Added chance to inflict Head Shot status.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|Cooldown decreased from 26 to 18 seconds.}} | *{{buff|Cooldown decreased from 26 to 18 seconds.}} | ||
*{{buff|MP cost decreased to 150.}} | *{{buff|MP cost decreased to 150.}} | ||
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*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | *{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}} | ||
|- | |- | ||
| 08/20/2015 || | | 08/20/2015 || 01/27/2016 || colspan=2 align="left" | | ||
*{{nerf|Sharpshooter buff effects decreased.}} | *{{nerf|Sharpshooter buff effects decreased.}} | ||
*{{nerf|Duration decreased.}} | *{{nerf|Duration decreased.}} | ||
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*Skill effect revamped. | *Skill effect revamped. | ||
|- | |- | ||
| 02/04/2016 || | | 02/04/2016 || 03/16/2016 || colspan=2 align="left" | | ||
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command. | *Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command. | ||
|- | |- | ||
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*{{buff|Duration increased.}} | *{{buff|Duration increased.}} | ||
|- | |- | ||
| 01/12/2017 || | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 02/22/2018 || 04/18/2018 || align="left" | | | 02/22/2018 || 04/18/2018 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || 08/28/2019 || colspan=2 align="left" | | ||
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*{{nerf|Critical Rate Increase effect removed.}} | *{{nerf|Critical Rate Increase effect removed.}} | ||
*{{nerf|Add. Damage Increase effect removed.}} | *{{nerf|Add. Damage Increase effect removed.}} | ||
|- | |||
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" | | |||
*{{nerf|No longer applies buff to allies.}} | |||
|- | |||
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" | | |||
*Fixed Awakening Cast speed slowing down. | |||
|- | |||
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" | | |||
*{{buff|Applies buff to allies.}} | |||
|} | |} | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Shooting Guardian}} | |||
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