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Reflexion: Difference between revisions

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90 bytes added ,  24 February 2020
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| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Ruthless}} || 34 Seconds
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Ruthless}} || 34 Seconds
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<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Ain}}"
! Reflex Sphere !! Homing Projectile Explosion
|-
! {{PvE}}
| {{formatnum:{{#expr: 72*12}}}}% ~ {{formatnum:{{#expr: 72*15}}}}% || {{formatnum:{{#expr: 479*8}}}}% ~ {{formatnum:{{#expr: 479*10}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 29*12}}}}% ~ {{formatnum:{{#expr: 29*15}}}}% || {{formatnum:{{#expr: 195*8}}}}% ~ {{formatnum:{{#expr: 195*10}}}}%
|}
|}
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<br>


== Tips and Details ==
== Tips and Details ==
*If left to expire, '''[Enhanced] Reflexion''''s '''Reflex Spheres''' can deal up to {{formatnum:{{#expr: 72*12}}}}% ~ {{formatnum:{{#expr: 72*15}}}}% ({{formatnum:{{#expr: 29*12}}}}% ~ {{formatnum:{{#expr: 29*15}}}}% in PvP) Magical Damage. When launched with all '''Reflex Spheres''' still remaining, the '''Homing Projectile Explosion''' can deal up to {{formatnum:{{#expr: 479*8}}}}% ~ {{formatnum:{{#expr: 479*10}}}}% ({{formatnum:{{#expr: 195*8}}}}% ~ {{formatnum:{{#expr: 195*10}}}}% in PvP) Magical Damage.
*With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''.
*With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''.
*The homing projectiles do not pierce, but they will deal damage to all enemies near the hit target.
*The homing projectiles do not pierce, but they will deal damage to all enemies near the hit target.
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