Altar of Invocation: Difference between revisions
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*<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again. | *<font color=red>'''Orb release:'''</font> The boss releases 9 light orbs and then 9 dark orbs in a circle around his body, they'll stop for a second after being shot and right after they'll accelerate again. | ||
*<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact. | *<font color=red>'''Demon lasers:'''</font> The boss raises his hands and marks the map with lines, both horizontally and vertically. After some seconds, light and dark rays will spawn there, dealing huge damage on contact. | ||
**This move is always used twice in a row, but he can either decide to spawn light and dark days simultaneously or one | **This move is always used twice in a row, but he can either decide to spawn light and dark days simultaneously or one at a time. | ||
*'''Spike:''' A blue spike will spawn on the map, occuping space. Can only be hit by comboes or active skills. | *'''Spike:''' A blue spike will spawn on the map, occuping space. Can only be hit by comboes or active skills. | ||
*'''Orb call:''' Two orbs will fall from the sky in two separate locations. | *'''Orb call:''' Two orbs will fall from the sky in two separate locations. | ||
**'''Light Orb:''' By taking it, you'll remove the ''statistics debuff'' from yourself and be given immunity for a short period of time. | **'''Light Orb:''' By taking it, you'll remove the ''statistics debuff'' from yourself and be given immunity for a short period of time. | ||
**'''Dark Orb:''' By taking it, after | **'''Dark Orb:''' By taking it, after 3 seconds, you'll get debuffed by the '''Dark Shield''' which will constantly drain you 10% HP per second and prevent you from doing anything. It can be broken by comboes and active skills. You potions will also be placed on a 15 second cooldown the moment you are caged. | ||
*'''<font color=red>Heal :</font>''' The boss raises his hands and a yellow aura appears below him. He'll heal himself by 15x HP bars if no one has collected the '''Dark Orb''' the last time it spawned. | *'''<font color=red>Heal :</font>''' The boss raises his hands and a yellow aura appears below him. He'll heal himself by 15x HP bars if no one has collected the '''Dark Orb''' the last time it spawned. | ||
*'''<font color=red>Flame:</font>''' The boss will go on the stage's background and use '''Orb call''', while charging a flame that will kill everyone who makes contact with it. The '''Dark Shield''' will create a field which prevents people inside the from dying and the '''<font color=red>Flame</font>''' will also break it. | *'''<font color=red>Flame:</font>''' The boss will go on the stage's background and use '''Orb call''', while charging a flame that will kill everyone who makes contact with it. The '''Dark Shield''' will create a field which prevents people inside the from dying and the '''<font color=red>Flame</font>''' will also break it. | ||
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'''Note:''' | '''Note:''' | ||
* | *Being hit by any gold orb attack from the boss will inflict a -2% attack debuff. (Up to 30 stack) | ||
*Being hit by any black orb attack from the boss will inflict a -2% Movement Speed debuff. (Up to 30 stacks) | |||
**Both these debuffs have unlimited durations. Can only be cleared through collecting the Light Orb during the bosses '''Orb Call'''. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| YSet=<span style="display:none">{{</span> | | YSet=<span style="display:none">{{</span> |