Anonymous

Einherjar: Difference between revisions

From Elwiki
743 bytes added ,  28 December 2020
Line 91: Line 91:
== Tips and Details ==
== Tips and Details ==
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
*The maximum damage of '''Additional Grenades''' heavily relies on your Action Speed and the combo used. With high Action Speed and the {{CU}}{{CX}} combo performed continuously in mid-air, it is capable of dealing around 100 hits.
**Grenades fired while in the air do not inflict hitstun.  
**Grenades do not inflict hitstun.
**The correct way to perform {{CU}}{{CX}} combo in midair is getting into Einherjar's midair mode and mashing {{CX}} while holding {{CU}}.
***The fastest way to enter Einherjar's midair mode is to jump, use {{CX}}, then {{CU}} immediately after. If you wish to continue mashing {{CX}}, hold {{CU}} instead of using it once.
***You can stay in midair mode after casting a skill in the same way you activated it.  
**Grenades are fired only from the first and last {{CX}} of a combo.
**Grenades are fired only from the first and last {{CX}} of a combo.
***The exception to that is [[Minerva]]'s {{CDRU}}{{CX}}{{CZ}}{{CX}}{{CX}}{{CX}} combo, where all the {{CX}} and {{CZ}} inputs fire grenades.
**Grenades are a decent source of extra damage if fired between skills in midair. Simply use {{CX}} after the first skill and cancel it with another.
***This technique helps you stay in midair for longer as well.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*'''Shockwave''' is capable of hitting enemies in the back- and foreground in certain maps.
*The skill can be stored by using it right before the screen goes dark during a room transition.
*The skill can be stored by using it right before the screen goes dark during a room transition.