Horary: Difference between revisions
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| [[File:StellarCasterTSkill4.png]] | | [[File:StellarCasterTSkill4.png]] | ||
| {{SkillType|SA|B}} Create an astrological field that shapes a future destiny in the current time. One of the [Collection of Light], [Void of | | {{SkillType|SA|B}} Create an astrological field that shapes a future destiny in the current time. One of the [Collection of Light], [Void of Course], [Judgment] effects will be applied to allies or enemies inside the field.<br>If you become efficient in applying your brilliance, Mystical Effect may also be applied. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! rowspan=2 | Mode !! rowspan=2 | Pillar of Fate (Magical) !! colspan=3 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} !! colspan=4 | {{Tag|#C17CFA||[Void of | ! rowspan=2 | Mode !! rowspan=2 | Pillar of Fate (Magical) !! colspan=3 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} !! colspan=4 | {{Tag|#C17CFA||[Void of Course]|stroke=black}} !! colspan=3 | {{Tag|#FFAE48||[Judgment]|stroke=black}} !! colspan=4 | {{Tag|#8DDBFE||[Culmination]|stroke=black}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Ally All Damage Increase !! Field Duration !! Effect Period !! Ignore Defense !! Max Hits !! Field Duration !! Effect Period !! Ally [[Character Systems|Special Resources]] Consumption !! Field Duration !! Effect Period !! Ally All Damage Increase !! Ally [[Character Systems|Special Resources]] Consumption !! Field Duration !! Effect Period | ! Ally All Damage Increase !! Field Duration !! Effect Period !! Ignore Defense !! Max Hits !! Field Duration !! Effect Period !! Ally [[Character Systems|Special Resources]] Consumption !! Field Duration !! Effect Period !! Ally All Damage Increase !! Ally [[Character Systems|Special Resources]] Consumption !! Field Duration !! Effect Period | ||
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|} | |} | ||
</div> | </div> | ||
*'''<span style="color:#C17CFA">[Void of | *'''<span style="color:#C17CFA">[Void of Course]</span>''' ignores guard. | ||
*[[Character Systems|Special resources]] include Rena's [[Nature's Force]], Chung's [[Freiturnier|Cannonballs]], Ara's [[Power of Eun|Spirit Energy Orbs]], Add's [[Dynamo Point System|DMP]], Lu/Ciel's [[Combination|CP]], Ain's [[Power System|Power Gauge]], and Laby's [[Sentimental Point System|Sentimental Point]]. | *[[Character Systems|Special resources]] include Rena's [[Nature's Force]], Chung's [[Freiturnier|Cannonballs]], Ara's [[Power of Eun|Spirit Energy Orbs]], Add's [[Dynamo Point System|DMP]], Lu/Ciel's [[Combination|CP]], Ain's [[Power System|Power Gauge]], and Laby's [[Sentimental Point System|Sentimental Point]]. | ||
<br> | <br> | ||
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! rowspan=3 | Mode !! colspan=4 | Regular | ! rowspan=3 | Mode !! colspan=4 | Regular | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! colspan=2 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} / {{Tag|#FFAE48||[ | ! colspan=2 | {{Tag|#4C9FFB||[Collection of Light]|stroke=black}} / {{Tag|#FFAE48||[Judgment]|stroke=black}} / {{Tag|#8DDBFE||[Culmination]|stroke=black}} || colspan=2 | {{Tag|#C17CFA||[Void of Course]|stroke=black}} | ||
|- style="background:{{ColorSel|CharLight|Noah}}" | |- style="background:{{ColorSel|CharLight|Noah}}" | ||
! Normal !! Heavy !! Normal !! Heavy | ! Normal !! Heavy !! Normal !! Heavy | ||
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== Tips and Details == | == Tips and Details == | ||
*The effect period of each effect provided by the skill is on a set pattern, in order of '''<span style="color:#4C9FFB">[Collection of Light]</span>''', '''<span style="color:#C17CFA">[Void of | *The effect period of each effect provided by the skill is on a set pattern, in order of '''<span style="color:#4C9FFB">[Collection of Light]</span>''', '''<span style="color:#C17CFA">[Void of Course]</span>''', '''<span style="color:#FFAE48">[Judgment]</span>''' and '''<span style="color:#8DDBFE">[Culmination]</span>''' before repeating, and starts counting on dungeon/match start. | ||
*This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the '''<span style="color:#8DDBFE">[Culmination]</span>''' 100% for a set duration. The effect period cycle will remain counting however, making this the only way of having '''<span style="color:#8DDBFE">[Culmination]</span>''' active during '''<span style="color:#C17CFA">[Void of | *This skill is affected by [[Celestia]]'s Hyper Active, [[Luminary]], making the chance of applying the '''<span style="color:#8DDBFE">[Culmination]</span>''' 100% for a set duration. The effect period cycle will remain counting however, making this the only way of having '''<span style="color:#8DDBFE">[Culmination]</span>''' active during '''<span style="color:#C17CFA">[Void of Course]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>''' | ||
**Without [[Luminary]], '''<span style="color:#C17CFA">[Void of | **Without [[Luminary]], '''<span style="color:#C17CFA">[Void of Course]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>''' can never be increased by '''<span style="color:#8DDBFE">[Culmination]</span>''''s damage bonus, as even with multiple [[Celestia]]'s in the party, everyone is on the same effect period timer. | ||
**As you will always cast '''<span style="color:#8DDBFE">[Culmination]</span>''' during its effect, you will be unable to use '''<span style="color:#C17CFA">[Void of | **As you will always cast '''<span style="color:#8DDBFE">[Culmination]</span>''' during its effect, you will be unable to use '''<span style="color:#C17CFA">[Void of Course]</span>''' for the entire duration of [[Luminary]], losing out on a significant amount of damage. | ||
*If '''<span style="color:#8DDBFE">[Culmination]</span>''' is still active before casting '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#FFAE48">[ | *If '''<span style="color:#8DDBFE">[Culmination]</span>''' is still active before casting '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#FFAE48">[Judgment]</span>''', the effects will not stack, as '''<span style="color:#8DDBFE">[Culmination]</span>''' will always override either of the two fields within its own area. | ||
*'''<span style="color:#C17CFA">[Void of | *'''<span style="color:#C17CFA">[Void of Course]</span>''' will be affected by '''<span style="color:#4C9FFB">[Collection of Light]</span>''' or '''<span style="color:#8DDBFE">[Culmination]</span>''', if either of those fields are still active. | ||
*While '''<span style="color:#C17CFA">[Void of | *While '''<span style="color:#C17CFA">[Void of Course]</span>''' has a field duration, it does not actually provide a buff to you or your party and merely does more damage than the other effects. | ||
*'''<span style="color:#4C9FFB">[Collection of Light]</span>''' and '''<span style="color:#8DDBFE">[Culmination]</span>''' will always deal increased damage, as they are immediately affected by their own effects. | *'''<span style="color:#4C9FFB">[Collection of Light]</span>''' and '''<span style="color:#8DDBFE">[Culmination]</span>''' will always deal increased damage, as they are immediately affected by their own effects. | ||
*The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms. | *The skill reaches about 6 platforms high, making it excellent for dealing with vertical rooms. | ||
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| 01/28/2021 || - || colspan=2 align="left" | | | 01/28/2021 || - || colspan=2 align="left" | | ||
*Fixed an issue where the '''[ | *Fixed an issue where the '''[Judgment]''' buff would not affect certain character resources sometimes. | ||
|} | |} | ||
<br> | <br> |