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EMP Shock/ModA: Difference between revisions

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| {{Force|AddSkill11.png}}
| {{Force|AddSkill11.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Create a powerful electric pulse that severely damages surrounding enemies and cause a back blast.<br>Enemies hit by back blast will have decreased MP and all their skills go into cooldown. (Can also be activated in midair)
| {{SkillType|SA|S}}<br>{{SkillType|M}} Create a powerful electric pulse that severely damages surrounding enemies and cause a back blast.<br>Allies within range of the backblast will have decreased Special Active Skill Cooldown for 1 time.<br>(Can also be activated in midair)
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan="2" | Mode !! rowspan="2" | Electromagnetic<br>Pulse (Magical) !! colspan="3" | EMP Wave !! rowspan="2" | MP Usage !! rowspan="2" | DP Recovery !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
! Mana Burn !! Enemy Additional Skill Cooldown !! Duration
|-
| '''{{PvE}}''' || 4784% || rowspan=2 | -20 MP || rowspan=2 | 5 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 15 Seconds
|-
| '''{{PvP}}''' || 865%
|}
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== Skill Information (01/28/2021 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
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== Tips and Details ==
== Tips and Details ==
*The MP Burn and Cooldown increase will only apply on a target once.
*The Cooldown Decrease will only apply on a target once.
*Unlike the original [[EMP Shock]], the Force version does not have the extended range for the Cooldown extension and MP Burn effects. Targets will only have the effect applied upon contact with the field, either during the initial deployment or while it is still active.
*Targets who touch the field after its initial deployment will receive hitstun but no damage.
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