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Photon Shower: Difference between revisions

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! Mode !! Damage (Physical) !! Max Hits !! Mine Duration !! MP Usage !! Cooldown
! Mode !! Damage (Physical) !! Max Hits !! Mine Duration !! MP Usage !! Cooldown
|-
|-
| '''{{PvE}}''' || 411% || rowspan=2 | 5 || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| '''{{PvE}}''' || 411% || rowspan=2 | 21 || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 163%
| '''{{PvP}}''' || 163%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Mode !! Regular !! [[ECP System|Over Strike]]
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 411*5}}}}% || {{formatnum:{{#expr: (411*5)*1.2}}}}%
| {{formatnum:{{#expr: 411*5}}}}% || {{formatnum:{{#expr: 411*21}}}}% || {{formatnum:{{#expr: 411*5*1.2}}}}% || {{formatnum:{{#expr: 411*21*1.2}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 163*5}}}}% || {{formatnum:{{#expr: (163*5)*1.2}}}}%
| {{formatnum:{{#expr: 163*5}}}}% || {{formatnum:{{#expr: 163*21}}}}% || {{formatnum:{{#expr: 163*5*1.2}}}}% || {{formatnum:{{#expr: 163*21*1.2}}}}%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Photon Shower's skill animation can be drop cancelled by casting it right before falling off the edge of a platform.
*Photon Shower's skill animation can be drop cancelled by casting it right before falling off the edge of a platform.
*Only wide and tall enough targets will get hit by all 5 explosions.
*Only wide and tall enough targets will get hit by all 21 explosions. On average, hit enemies will take around 5 hits from the skill due to its inconvenient hitbox.
*Currently, this skill is bugged and displays an irrelevant damage number instead of individual explosion hits.
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