Oracle: Difference between revisions
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m (Text replacement - "El's Resonance" to "El Resonance") Tags: Mobile edit Mobile web edit |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [El Resonance] Skill !! colspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [El Resonance] Skill !! colspan=2 | Skills that trigger [El Resonance] skill | ||
|- style="background:{{ColorSel|CharLight|Elsword}}" | |- style="background:{{ColorSel|CharLight|Elsword}}" | ||
! Damage Increase !! Range Increase !! Magical Attack Increase !! MP Usage Decrease | ! Damage Increase !! Range Increase !! Magical Attack Increase !! MP Usage Decrease | ||
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== Tips and Details == | == Tips and Details == | ||
*The | *The game determines if a skill would trigger an [El Resonance] skill simply if you're awakened and in the correct Way of the Sword mode. As such, much like '''Vitality''' itself, the actual cost of a skill is lowered, not only its consumption. (For example, you can cast the 300 MP [[Retribution]] at 270 MP instead). This also means that the Magical Attack bonus is a permanent bonus to any non-Active skills used in their respective modes. | ||
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