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Mana Break: Difference between revisions

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| [[Sword Knight]]
| [[Sword Knight]]
| [[Impact Smash]]
| [[Impact Smash]]
| You cannot Mana Break from this skil during its entire duration.  
| You cannot Mana Break from this skill during its entire duration.  
|-
|-
| [[Magic Knight]]
| [[Magic Knight]]
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| [[Centurion]]
| [[Centurion]]
| [[Tactical Field/ModA]]
| [[Tactical Field/ModA]]
| You cannot Mana Break if you are inside the field after its been maintained for ~4 secs.
| You cannot Mana Break if you are inside the field after it's been maintained for ~4 secs.
|-
|-
| rowspan=6 | [[Ara]]
| rowspan=6 | [[Ara]]
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*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
**However, when timed correctly, it's possible to Mana Break as you are inflicted by Stun or Power Stun.
**However, when timed correctly, it's possible to Mana Break as you are inflicted by Stun or Power Stun.
*Should not be used if near a edge since the Mana Break Invulnerability ends as the player touches solid ground, so if you collide with the floor and then fall off a edge, the enemy can catch you as you are falling off the platform.
*Should not be used if near an edge since the Mana Break Invulnerability ends as the player touches solid ground, so if you collide with the floor and then fall off a edge, the enemy can catch you as you are falling off the platform.
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{{Guides}}
{{Guides}}
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