User:Glave/Ideas/2ndReboot: Difference between revisions
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** {{buff|[[Bloody Accel]] gains a 0.01% HP Absorb based on damage dealt from special actives.}} | ** {{buff|[[Bloody Accel]] gains a 0.01% HP Absorb based on damage dealt from special actives.}} | ||
* [[Rage Hearts]]: | * [[Rage Hearts]]: | ||
** {{buff|[[Power Bomb]] damage increased from 3,249% to 5,321%.}} | |||
** {{buff|[[Ground Crusher]]: Light trait changed to Heavy.}} | ** {{buff|[[Ground Crusher]]: Light trait changed to Heavy.}} | ||
** {{buff|[[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%. The Special Active MP Usage Decrease is increased from 17% to 20%.}} | ** {{buff|[[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%. The Special Active MP Usage Decrease is increased from 17% to 20%.}} | ||
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* [[Code: Sariel]]: | * [[Code: Sariel]]: | ||
** All homing attacks no longer home onto targets they cannot hit, such as immune ones. | ** All homing attacks no longer home onto targets they cannot hit, such as immune ones. | ||
** {{buff|[[Linear Divider]]: Skill cast speed increased by 50%. | ** {{buff|[[Linear Divider]]: Skill cast speed increased by 50%.}} | ||
** {{buff|[[Photon Tracker]]'s Electrical Explosions damage increased from 262% to 753% per hit. | ** {{buff|[[Photon Tracker]]'s Electrical Explosions damage increased from 262% to 753% per hit.}} | ||
** [[Code: Recovery - Breaker]]: Changed Defense Ignore 30% to Magical Damage increase 30%, whenever attacks pass through a Force Field. | ** [[Code: Recovery - Breaker]]: Changed Defense Ignore 30% to Magical Damage increase 30%, whenever attacks pass through a Force Field. | ||
** {{buff|[[Evolution]] Reactivation Cooldown decreased to 10 seconds in PvE.}} | ** {{buff|[[Evolution]] Reactivation Cooldown decreased to 10 seconds in PvE.}} | ||
** {{buff|[[Electronic Fall]]: Damage increased from 507% to 803% per hit.}} | ** {{buff|[[Electronic Fall]]: Damage increased from 507% to 803% per hit.}} | ||
** {{buff|[[El Energy Reactor]] Passive MP Recovery Increase in PvE increased from +2 to +20. | ** {{buff|[[El Energy Reactor]] Passive MP Recovery Increase in PvE increased from +2 to +20.}} | ||
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy. | ** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy. | ||
** {{buff|[[El Crystal Spectrum]]'s Amplify Mode increases damage dealt by 40%, rather than 20%. Beam/Electrons that pass through the Amplify field will ignore defense by 60%. (10% in PvP) This change doesn't affect [[Energetic Heart]].}} | ** {{buff|[[El Crystal Spectrum]]'s Amplify Mode increases damage dealt by 40%, rather than 20%. Beam/Electrons that pass through the Amplify field will ignore defense by 60%. (10% in PvP) This change doesn't affect [[Energetic Heart]].}} | ||
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*** The bug that causes enemies to become invisible has also been fixed. | *** The bug that causes enemies to become invisible has also been fixed. | ||
* [[Fatal Phantom]]: | * [[Fatal Phantom]]: | ||
** {{buff|Skill casting speed of all skills increased by 50%.}} | |||
** {{buff|[[Head Shot]] now always fires 2 bullets.}} | ** {{buff|[[Head Shot]] now always fires 2 bullets.}} | ||
*** {{buff|Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage}} | *** {{buff|Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage}} |