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| == Tips and Details == | | == Tips and Details == |
| *'''Before 09/30/2021 KR Patch''':
| | *The shockwave generates multiple slashes in a wide rectangular area in front and a bit behind the caster per target hit. Tightly grouped enemies will receive more damage. |
| **The hitbox generates a series of slashes per enemy, but they only deal damage to the affected individual, not to the whole group.
| | **The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by. |
| **If the enemy moves out of this skill's hitbox before the slashes create or slightly tilts off their position, they can miss some or all hits of the skill.
| | **The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is. |
| *'''After 09/30/2021 KR Patch''':
| | **If used at point-blank, it may miss several hits, assuming a human-sized enemy. |
| **The shockwave generates multiple slashes in a wide rectangular area in front and a bit behind the caster per target hit. Tightly grouped enemies will receive more damage.
| | *You cannot attack after using this skill in midair until you reach solid ground. |
| ***The slashes appear in numerous areas, so pushed or larger enemies will naturally receive more hits as the shockwave passes by.
| | **Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them. |
| ***The shockwave doesn't deal damage itself and is merely a visual effect to signify where the skill's hitbox currently is.
| | *This skill can be transferred to the next stage by using it just before a stage transition. It can also be stacked when stepping on a jump pad, assuming a strict timing and not letting it get unleashed by jumping or moving back and forth. |
| ***If used at point-blank, it may miss several hits, assuming a human-sized enemy.
| | *It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]]. |
| **You cannot attack after using this skill in midair until you reach solid ground.
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| ***Targets that are hit in midair will be completely immobile and locked in the same position until the skill stops hitting them.
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| **This skill can be transferred to the next stage by using it just before a stage transition. It can also be stacked when stepping on a jump pad, assuming a strict timing and not letting it get unleashed by jumping or moving back and forth.
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| **It provides a large amount of freeze frames and you can move very early after casting, making it extremely advantageous in [[PvP]].
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