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KS-83: Difference between revisions

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*The '''Reflex Disruption''' debuff is applied on every hit of '''KS-83 Reflex Disruption'''.
*The '''Reflex Disruption''' debuff is applied on every hit of '''KS-83 Reflex Disruption'''.
**Due to the hit rate of '''KS-83 Reflex Disruption''' being almost identical to the debuff duration, a single KS-83 can never stack the debuff by itself. However, 2 of them will very quickly reach 3 stacks, allowing you to easily reduce enemy defenses by 90% outside of Over Strike mode (and even during after unlocking [[Mecha Control]]) for at least 4~ seconds, given the cooldown of the skill itself.
**Due to the hit rate of '''KS-83 Reflex Disruption''' being almost identical to the debuff duration, a single KS-83 can never stack the debuff by itself. However, 2 of them will very quickly reach 3 stacks, allowing you to easily reduce enemy defenses by 90% outside of Over Strike mode (and even during after unlocking [[Mecha Control]]) for at least 4~ seconds, given the cooldown of the skill itself.
**Since this skill continuously applies a debuff rather than applying it once on the initial cast, any target that enters debuff immunity state at times will have the debuff reapplied instantly when it is over, because the attaching itself is not considered a debuff.
*When detonated with [[Robot Detonation]], all '''KS-83''' bombs will immediately explode where they were attached to, regardless of where you aimed. This also reduces the effective duration of its debuff however.
*When detonated with [[Robot Detonation]], all '''KS-83''' bombs will immediately explode where they were attached to, regardless of where you aimed. This also reduces the effective duration of its debuff however.
*The debuff stacks are additive between each other, unlike [[Specter Walk]]'s stacks which are multiplicative.
*The debuff stacks are additive between each other, unlike [[Specter Walk]]'s stacks which are multiplicative.
*'''BUG''': The throw sound will sometimes play multiple times instead of once.
*'''BUG''': The throw sound will sometimes play multiple times instead of once.
*This skill will have a hard time getting attached to '''Berserk Berthe''' in [[Altar of Invocation]] because of the firing angle and the boss's hitbox. It can also unintentionally get attached to spikes instead. You can attach the bomb when the boss swings his arm, but it will not do anything since he is immune to debuffs at that time, unless he does the '''Black/White Barrier''' pattern directly afterwards. With perfect positioning and timing technique, it is possible to attach it to him at that time as well.
*This skill will have a hard time getting attached to '''Berserk Berthe''' in [[Altar of Invocation]] because of the firing angle and the boss's hitbox. It can also unintentionally get attached to spikes instead. You can attach the bomb when the boss swings his arm, but it will not do anything since he is immune to debuffs at that time, unless he does the '''Black/White Barrier''' pattern directly afterwards. With perfect positioning and timing technique, it is possible to attach it to him at that time as well.
*Since this skill continuously applies a debuff rather than applying it once on the initial cast, any target that enters debuff immunity state at times will have the debuff reapplied instantly when it is over, because the attaching itself is not considered a debuff.
 
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