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Wonder Wall/ModA: Difference between revisions

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*Assuming 1 explosion.
*Assuming 1 explosion.
{{:Skills/BuffAffectedSummons}}
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*This is an offensive version of the original skill. It should only be used if you want the extra damage, since the shield's durability is lower than the original for when you want to support your team.
*This is an offensive version of the original skill. It should only be used if you want the extra damage, since the shield's durability is lower than the original for when you want to support your team.
*If you activate the skill again while the shield is still active, the shield will explode.
*If you activate the skill again while the shield is still active, the shield will explode.
*As well as the original version, this version of '''Wonder Wall''' can buff not only your party members but also various summons (see: [[#Summons affected by buffs|Summons affected by buffs]]).
*As well as the original version, this version of '''Wonder Wall''' can buff not only your party members but also various summons like [[Garden of Haures]] or [[Gurumi]].
**The explosion it produces is affected by all damage multipliers of the caster, so with a lot of instances, this skill can deal tremendous amounts of damage.
**The explosion it produces is affected by all damage multipliers of the caster, so with a lot of instances, this skill can deal tremendous amounts of damage.
**It is recommended for your team to additionally use [[Monster Card System|Monster Cards]], since they can also take party buffs and account in '''[Mod] Wonder Wall''''s expiry explosion gimmick.
*The explosion will launch targets into the air.
*The explosion will launch targets into the air.
*Received Damage Decrease is multiplicative.
*Received Damage Decrease is multiplicative.