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Big Bang Stream: Difference between revisions

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Going to replace with KR translation due to the poor state of Chung's NA tooltips to promote readability.
m (→‎Tips and Details: Probably should cut down on comparison tips like these.)
(Going to replace with KR translation due to the poor state of Chung's NA tooltips to promote readability.)
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| [[Image:BigBangStream.png]]
| [[Image:BigBangStream.png]]
| {{SkillType|SA|T}} Deploy a group of scattered bombs which also shoot out with command skills. Command skill bombs have a 0.4 second cooldown. (Can also be activated in midair)
| {{SkillType|SA|T}} Scatter Elastic Bombs and allow command attacks to deploy Elastic Bombs. Elastic Bombs from command attacks have a 0.4 second cooldown. (Can also be activated in midair)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Mode !! colspan="2" | Damage (Magical) !! colspan="5" | {{se|033|Bomb Clip Removal}} !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan=3 | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | {{se|033|Bomb Clip Removal}} !! colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Blast !! Additional Blast<br>Explosion !! Grenades<br>(Magical) !! Big Grenades<br>Chance !! Big Grenades<br>(Magical) !! Reactivation<br>Cooldown !! Duration !! Blast !! Additional Blast<br>Explosion
! rowspan=2 | Cast Explosion !! colspan=2 | Additional Elastic Bomb Explosion !! rowspan=2 | Big Elastic Bomb Chance !! rowspan=2 | Reactivation Cooldown !! rowspan=2 | Duration !! rowspan=2 | Cast Explosion !! rowspan=2 | Elastic Bomb Count
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Big
|-  
|-  
! colspan=12 | Normal
! colspan=12 | Normal
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| '''{{PvE}}''' || 761% || 269% || 269% || rowspan=2 colspan=2 | N/A || rowspan=2 | 0.4 Seconds || rowspan=2 | 30 Seconds || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
| '''{{PvE}}''' || 761% || 269% || rowspan=2 | N/A || rowspan=2 | N/A || rowspan=2 | 0.4 Seconds || rowspan=2 | 30 Seconds || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
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| '''{{PvP}}''' || 289% || 54% || 54%
| '''{{PvP}}''' || 289% || 54%
|-  
|-  
! colspan=12 | [Enhanced]
! colspan=12 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 761% || 269% || 269% || rowspan=2 | 25% || 540% || rowspan=2 | 0.4 Seconds || rowspan=2 | 30 Seconds || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
| '''{{PvE}}''' || 761% || 269% || 540% || rowspan=2 | 25% || rowspan=2 | 0.4 Seconds || rowspan=2 | 30 Seconds || rowspan=2 | 4 || rowspan=2 | 8 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 289% || 54% || 54% || 324%
| '''{{PvP}}''' || 289% || 54% || 324%
|}
|}
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| {{formatnum:{{#expr:  289*4 + 54*8}}}}%
| {{formatnum:{{#expr:  289*4 + 54*8}}}}%
|}
|}
*Does not include '''Bomb Clip Removal''' damage.
*Does not include '''Elastic Bombs''' created by commands.
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== Tips and Details ==
== Tips and Details ==
*The '''Blast''' damage is caused by the 4 large grenades that are detonated right after being thrown out, while the '''Additional Blast Explosion''' is caused by the 8 smaller grenades that are thrown at an arc to both sides of you. These smaller grenades last for roughly 3 seconds before exploding.
*The initial '''Cast Explosion''' surrounds Chung and can easily deal full damage to anything nearby, but the 8 Elastic Bombs thrown out after spread out significantly. These Elastic Bombs are the same as the ones thrown out during command attacks after, and last for roughly 3 seconds.
**While normally the grenades spread out too much to deal full damage to a single target, casting the skill directly on top of something can allow every grenade to hit them immediately. This is less consistent on smaller targets such as other players however.
**The Elastic Bombs typically spread out too much to deal full damage to a single target, though casting the skill directly on top of something can allow each of them to hit immediately as they spawn in. This is less consistent on smaller targets such as other players however.
**In PvP, it is best to use the skill against an opponent that was launched into the air, as the skill's own jump will otherwise end up too high above them.
**In PvP, it is best to use the skill against an opponent that was launched into the air, as the skill's own jump will otherwise end up too high above them.
*If used immediately after jumping, the skill will essentially teleport you to the peak of your jump, which can make aiming the skill properly a bit tricky.
*If used immediately after jumping, the skill will essentially teleport you to the peak of your jump, which can make aiming the skill properly a bit tricky.
*The '''Bomb Clip Removal''' buff will periodically create small grenades on certain attacks that deal damage equal to the '''Additional Blast Explosion''' of the skill itself, though their damage is unaffected by specific skill tier damage increases.
*While the 8 Elastic Bombs thrown out by the skill cast count as part of the skill itself, the ones thrown by commands through the '''Bomb Clip Removal''' buff are unaffected by specific skill tier damage increases.
**Due to the 0.4s delay between grenades, the commands that actually create one will largely depend on your Action Speed stat.
**Due to the 0.4s delay between Elastic Bombs, the commands that actually deploy them will largely depend on your Action Speed stat.
***For whatever reason, none of [[Tactical Trooper]] or [[Centurion]]'s additional command extensions can trigger grenades. It is unclear if this is intentional.
***For whatever reason, none of [[Tactical Trooper]] or [[Centurion]]'s additional command extensions can trigger Elastic Bombs. It is unclear if this is intentional.
***If a command is cancelled early, either by being too close to the ground or dashing out of it, it will often fail to create a grenade, even if it is not on cooldown.
***If a command is cancelled early, either by being too close to the ground or dashing out of it, it will often fail to deploy an Elastic Bomb, even if it is not on cooldown.
**Despite being an active skill, the unlisted casting attack of [[Siege Shelling]] itself will also create a grenade. The same goes for its finishing {{CZ}} attack, though that can at least be triggered through this path's command extensions. Missiles fired through its {{CX}} will not create any grenades however.
**Despite being an active skill, the unlisted casting attack of [[Siege Shelling]] itself will also deploy an Elastic Bomb. The same goes for its finishing {{CZ}} attack, though that can at least be triggered through this path's command extensions. Missiles fired through its {{CX}} will not deploy any, however.
**The grenades will prevent some commands from launching or knocking down due to their hitstun.
**The additional Elastic Bombs can prevent some commands from launching or knocking down due to their hitstun, and will be deployed even if you do not actually hit anything with your command attack.
**The grenades can trigger [[Attributing Equipment|attributes]].
**The additional Elastic Bombs can trigger [[Attributing Equipment|attributes]].
*There is a possible glitch where upon activation, there is a chance you will instantly revert to a standing position.
*There is a possible glitch where upon activation, there is a chance you will instantly revert to a standing position.
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