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__NOTOC__
__NOTOC__{{Languages|Bullet Blitz}}
<div style="float: right;">{{#ev:youtube|TJB8kQBvSGQ|300}}</div>
{{#ev:youtube|Okd6Slv_86A|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI BULLETBLITZ.png]]<br>
| [[File:SI BULLETBLITZ.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung fires a bullet from one of his Silver Shooters that homes in on any nearby enemies.
| {{SkillType|SA|T}} Shoot a magical bullet which chases nearby enemies.
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! Class !! Level Required
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Deadly Chaser]]
| [[Deadly Chaser]] || 55
| <center>Lv5</center>
| <center>70SP</center>
| <center>[[Shooting Star]]</center>
|}
|}
<br>


 
== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
<tabber>
|-
NA=
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! colspan=2 | {{tt|Max Hits|See [[#Tips and Details|Tips and Details]]}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
| '''Skill Level'''
| '''Magical Damage'''
| '''Max Hits'''
| '''Duration'''
| '''MP Usage'''
| '''Cooldown'''
|- align="center"
| align="left" | 1
| 200%
| 6
| rowspan="6" | 1.75 Seconds
| rowspan="6" | 120 MP
| rowspan="6" | 8 Seconds
|- align="center"
| align="left" | 2
| 240%
| 7
|- align="center"
| align="left" | 3
| 280%
| 8
|- align="center"
| align="left" | 4
| 320%
| 9
|- align="center"  
| align="left" | 5 (M)
| 380%
| 10
|- align="center"  
| align="left" | 6
| 440%
| 11
|}
|-|
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Level<br>Required'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Awakening'''
|-
|-
| align="center" | 1 ||  rowspan="2" | 55 || 283% ||  rowspan="2" | 9 || rowspan="2" | 14 || rowspan="20" | 1.75 seconds || rowspan="20" | 100 || rowspan="20" | 10
! Single Target !! Multiple Targets
|-
|-
| align="center" | 2 || 304%
| colspan="6" | '''Normal'''
|-
|-
| align="center" | 3 || 58 || 325% || rowspan="2" | 10 || rowspan="2" | 15
| {{PvE}} || 598% || rowspan=2 | 5 || rowspan=2 | 12 || rowspan=2 | 120 MP || rowspan=2 | 8 Seconds
|-
|-
| align="center" | 4 ||  62 || 347%  
| {{PvP}} || 215%
|-
|-
| align="center" | 5 ||  66 || 368% ||  rowspan="2" | 11 || rowspan="2" | 16
| colspan="6" | '''[Enhanced]'''
|-
|-
| align="center" | 6 || 70 || 389%
| {{PvE}} || 718% || rowspan=2 | 5 || rowspan=2 | 12 || rowspan=2 | 120 MP || rowspan=2 | 8 Seconds
|-
|-
| align="center" | 7 || 74 || 410% || rowspan="2" | 12 || rowspan="2" | 17
| {{PvP}} || 259%
</tabber>
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Bullet Blitz|Empowered, Ruthless|cd=8}}
<br>
 
== Total Damage ==
<!--awk_hits = Endless Chase-->
{{Damage
|dmg=718
|pvp_dmg=259
|hits=5
|awk_hits=6
|empowered=true
|prefix=single
}}
 
{{Damage
|dmg=718
|pvp_dmg=259
|hits=12
|awk_hits=14
|empowered=true
|prefix=multi
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|-
! colspan=2 | Normal !! colspan=2 | Empowered !! colspan=2 | Normal !! colspan=2 | Empowered
|-
! Single Target !! Multiple Targets !! Single Target !! Multiple Targets !! Single Target !! Multiple Targets !! Single Target !! Multiple Targets
|-
| {{PvE}}
| {{#var: single_total_damage}} || {{#var: multi_total_damage}}
| {{#var: single_total_damage_empowered}} || {{#var: multi_total_damage_empowered}}
| {{#var: single_total_damage_awk}} || {{#var: multi_total_damage_awk}}
| {{#var: single_total_damage_awk_empowered}} || {{#var: multi_total_damage_awk_empowered}}
|-
| {{PvP}}
| {{#var: single_total_damage_pvp}} || {{#var: multi_total_damage_pvp}}
| {{#var: single_total_damage_empowered_pvp}} || {{#var: multi_total_damage_empowered_pvp}}
| {{#var: single_total_damage_awk_pvp}} || {{#var: multi_total_damage_awk_pvp}}
| {{#var: single_total_damage_awk_empowered_pvp}} || {{#var: multi_total_damage_awk_empowered_pvp}}
|}
*Damage calculations do not include {{tt|gun draw hit|see [[#Tips and Details]]}}.
<br>
 
== Related Skills ==
{{SkillTable
|
DCTrans4.png; Awakened Will: Deadly Chaser;
DCTrans5.png; Endless Chase Locked-Trans2;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>


== Tips and Details ==
== Tips and Details ==
*The homing aspect of this skill is similar to that of [[Magic Missile]].
*The bullet will always try to ricochet whenever possible. If not, it will continue to hit its current target.
*The bullet will always try to ricochet whenever possible, if not, it will continue to hit it's current target.
**However, if there is only one target, '''Bullet Blitz''' will hit at most 5 times since the delay between hits for the same target is about 0.3 seconds, while the delay from ricocheting from a target to another is much shorter, thus being able to land more hits the more enemies are next to each other.
*Very useful for combos in PvP, as the homing insures that it will hit at close range and it does not knockdown, allowing you to combo afterward - note that Bullet Blitz's PvE range is drastically larger compared to PvP.
*With [[Endless Chase]], the number of hits possible on a single target is increased to 6 and the maximum possible hits on multiple targets is increased to 14.
*When drawing the Silver Shooter, all surrounding targets will be damaged. Drawing the gun deals an unlisted 55% Physical Damage.
<br>
<br>
== Updates ==
* 3/29/2012 KR
**Damage increased
**MP recovery decreased.
* 2/14/2013 KR
**Targeting system improved.
**Fixed a glitch where skill would hit less than it was supposed to during Awaken.


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Bullet Blitz''' added.
|-
| 03/29/2012 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{nerf|MP recovery decreased.}}
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|Targeting system improved.}}
*Fixed a glitch where the skill would hit less than it was supposed to during Awakening.
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{buff|Tracking performance revamped.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|Freeze frames duration decreased.}}
*{{nerf|MP cost increased.}}
*{{nerf|Only tracks onto targets in front.}}
*'''Reversed''' trait changed to '''Empowered'''.
|-
| 11/16/2016 || - || colspan=2 align="left" |
*Fixed issue where can activate [[Awakened Will: Deadly Chaser]] when the target is too close to Chung.
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>
<tabber>
|-|
NA=
{{DCSkills}}
|-|
KR=
{{DCSkillsKR}}
</tabber>


[[Category:Chung_Skills]]
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR=뷸렛 블릿츠  |KRName=Bullet Blitz
|FR=Projectile éclair |FRName=Blitz Bullet
|JP=バレッドブリッツ |JPName=Bullet Blitz
|CN=闪电猛袭 |CNName=Lightning Struck
|BR=Ricochete |BRName=Ricochet
|DE=Blitzprojektil |DEName=Blitz Bullet
|ES=Proyectil veloz |ESName=Rapid Bullet
|PL=Błyskawiczny Pocisk |PLName=Blitz Bullet
|IT=Proiettile Lampo |ITName=Blitz Bullet
}}
<br>
{{SkillNav - Deadly Chaser}}
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