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Wally's Underground Laboratory: Difference between revisions

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*Have 1 Secret Dungeon Entry Permit [[File:HQ Shop Item 700015.png|50px]] in your inventory.
*Have 1 Secret Dungeon Entry Permit [[File:HQ Shop Item 700015.png|50px]] in your inventory.
*Must be Level 70 or higher.
*Must be Level 70 or higher.
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|[[File:Fire_Crossbow_Soldier.jpg|60px]]
|[[File:Fire_Crossbow_Soldier.jpg|60px]]
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*'''Up Tilt Shot:''' Fires a shell at an upward arc attacking players at a range.
*'''Up Tilt Shot:''' Fires a shell at an upward arc attacking players at a range.
*'''Down Tilt Shot:''' Fire a shell immediately in front of it attacking players near it.
*'''Down Tilt Shot:''' Fire a shell immediately in front of it attacking players near it.
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|[[File:Fire_Crossbow_Soldier_Elite.png|60px]]
|[[File:Fire_Crossbow_Soldier_Elite.png|60px]]
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'''Notes:'''
'''Notes:'''
*Has a stoic threshold of 25 hits.  
*Has a stoic threshold of 25 hits.  
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|[[File:Wally_No._7.jpg|60px]]
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*Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser''.
*Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser''.
*'''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
*'''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
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|[[File:2-3-trap1.jpg|60px]]
|[[File:2-3-trap1.jpg|60px]]
|'''Steam Trap''' - Similar to that of [[Underground Waterway|2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br>  
|'''Steam Trap''' - Similar to that of [[Underground Waterway|2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br>  
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|[[File:NasodInspector.png|60px]]
|[[File:NasodInspector.png|60px]]
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*Only Armor Break will be sufficient for you to deal significant damage due to the increased defense from level difference.
*Only Armor Break will be sufficient for you to deal significant damage due to the increased defense from level difference.
{{!}}}
{{!}}}
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*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.
*'''Mechanized MK-6''''s special effect uses Nasod Inspector's old, larger model despite his actual boss size having been decreased for a long time.
*'''Mechanized MK-6''''s special effect uses Nasod Inspector's old, larger model despite his actual boss size having been decreased for a long time.
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{{AlternateLanguages
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